Full notes
Full DeAnima update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Maps
- UI and audio
- Store
DeAnima changes
v1.2.15
New Trap! (Hotplate)
New Death! (Death by Searing)
Stash Improvements. When you open stash, item has chance of being enhanced in some way. Also a chance for it to be cursed instead.
Further tweaks and bug fixes to Potion of Polymorph.
Chance of Iron Lever summoning increased.
Fixed bug where it was possible for a hell gate to incorrectly spawn on floor 10 or 26.
Fixed bug where it was possible for a rune to incorrectly spawn on floor 10 or 26.
Fixed bug where RIP message didn't properly wrap text on Game Over screen.
Fixed bug where some trap activity messages would incorrectly begin with lowercase "a".
Fixed bug where attempting to put a cursed item into a bag didn't show an activity message.
Fixed bug where pressure plate could sometimes spawn too often on the early floors.
Fixed bug where Anx could sometimes be aggro even when liberated.
v1.2.14
Various bug fixes and improvements to wishes.
Hell is now more hellish (more traps, higher Wyvern chance, larger room layouts, more enemies).
Defiled piety threshold increased (from 5 to 10).
Fixed bug where wall textures were incorrect in drop room.
v1.2.13
Various improvements and bug fixes for Wishbone.
Obli's special tweaked to have slightly higher chance making you forget items.
You no longer polymorph into a slow-walking monster unless you have very bad luck.
Puzzle rooms no longer spawn during escape or ascension.
The map tiles are no longer revealed as you move around while you are blind.
Fixed "diety" typo in altar activity messages.
Fixed bug where it was possible to push puzzle blocks when polymorphed into monster.
Fixed bug where Monk's bag started out overcharged.
v1.2.12
Hotfix for issue affecting the build of v1.2.11.
Chance of mimic is now slightly more affected by luck.
Fixed bug where it was possible for floor to be infested by doomed monsters under certain circumstances.
Fixed various bugs where Hellgate could still spawn during escape/ascent in rare cases.
v1.2.11
Bareknuckle Conduct repurposed to track not wearing rings instead of not using weapons.
Misc improvements and bug fixes for Potion of Polymorph.
Mirrors will now explode when hit by projectiles.
Puzzle rooms no longer spawn when Amulet is sacrificed.
Fixed bug where corpse wasn't destroyed if hit by an enemy projectile.
Fixed bug where Reaper could appear in a cage when amulet was sacrificed.
Fixed bug where Reaper chest sometimes didn't spawn if amulet was sacrificed.
Fixed bug where Reaper sometimes didn't spawn if amulet was sacrificed.
v1.2.10
Added a new discovery to mark the beginning of the 3rd ending. (Behind The Veil)
Various miscellaneous bug fixes related to 3rd ending. (Transcension)
Improved codex description for Mea's Shadow.
Increased chance of Wayward Invasion.
Added activity message for when Wand of Invisibility is used on a monster.
Fixed bug where Hell Gates could spawn during escape or ascension.
Fixed bug where Reaper attack/death sounds weren't based on location.
Fixed bug where sometimes Reaper could be hit by its own ice bolt!
Fixed various bugs where Fatalist conduct incorrectly remained active after using a blessed item.
v1.2.9
Changed Erizul's Blessing (The blessing now summons undoomed monsters).
Slightly increased chance of hidden paths in drop rooms.
Praying to Divine Conduit now has 50% chance of being successful (up from 30%).
Wyvern chance of peaceful lowered slightly.
Sacrificing a blessed item to the Altar now sets piety to blissful.
Wizard's casting is now less likely to fizzle out than other roles.
Wizard starting Pw is now 30.
Small chance of Wizard's Pw regen to be 2d6.
Cleric's trait threshold increased from 5HP to 10HP.
Tweaked Anx stats and slightly increased chance of spawn.
Fixed bug where Altar of Sacrifice wouldn't decrease deity anger as much as it should in certain circumstances.
Fixed bug where game map would show incorrectly when blinded or polymorphed as monster.
Fixed bug where it was possible to drop an item onto a shop/stash chest and not be able to pick it up again.
Fixed bug where it was sometimes possible for Hell Gates to incorrectly appear in The Mortuary.
Fixed bug where Midgul could be missing from roster when amulet was sacrificed in rare circumstances.
Fixed bug where Wayward Invasion could summon doomed/liberated monsters.
Fixed bug where the Reaper could sometimes bring the dead back to life even if they were doomed.
Fixed bug where when Reaper brought enemies back to life, the red icon didn't show up on the map sometimes.
Fixed bug where using Reaper Chest after Reaper had already spawned caused incorrect activity msg.
Fixed bug where Reaper Chest could spawn doomed Reaper under certain circumstances.
Fixed bug where enemies fighting each other could sometimes incorrectly trigger armor breakage activity message.
Fixed bug where in Hell, some rooms were instantly revealed on the map and others not.
Fixed bug where attack cooldown was not being applied when in monster form.
Fixed bug where being killed by an enemy didn't add it to the codex under certain circumstances.
v1.2.8
5 NEW DISCOVERIES! (Mine's End, Mortuary's End, Hell's End, Mea's Mercy, Coward's Catch)
Many Wyvern improvements (including... corpse now has a visual flame effect, there is a warning activity message when Wyvern dies)
Reverted Fast Play controls for now - it's back to holding down SHIFT (press is now supported only for controller/Steam Deck).
Cursing Trap is now more efficient.
Renamed Cold Bolt Spell to Freeze Bolt Spell.
Hellhound now moves slightly slower (move speed is now 400 instead of 600).
It's now now too hot in hell for chests (all spawns there are item drops).
Fixed bug where it was possible for monsters to polymorph into liberated/doomed monsters under certain circumstances.
Fixed bug where discovered spell count wasn't showing properly in Game Stats.
Fixed bug where using Scroll of Monster Massacre on Mea would show incorrect activity message.
Fixed bug where picking up a Wyvern corpse with Fire Ring didn't work properly.
Fixed bug where using a spell didn't add monster to the codex under certain circumstances.
1.2.7
Fast Play is now a toggle and automatically cancelled when the player stops moving.
Added new death type (Divine Ward).
Added some missing activity messages (when you get a burden, when activating the Rift, praying, etc.).
Updated "new floor" activity message to include dungeon branch.
Tweaks to item pool rarity (slightly reduced rarity of some of the rarest scrolls and bags).
Fixed various bugs around Scroll of Sanctify Chest when player is a monster.
Fixed bug where trade item was not properly identified on successful trade.
Fixed bug where trade activity message incorrectly used unidentified item name.
v1.2.6
Reduced Medusa attack range slightly.
Tweaked Burden descriptions to make them a bit less cryptic.
Priest now has higher chance of invoking Divine Intervention when praying.
NPCs trade dialog now always states the identified name of the trade item.
A message is now shown when Ring of Detection fails to detect anything.
Removed "snares" from Ring of Detection activity message.
Fixed bug where monsters stepping on Hellgate didn't send them to hell under certain circumstances.
Fixed a bug where sometimes fresh corpses could incorrectly taste bad and not satiate you!
Fixed bug where Iron Lever could be pulled multiple times.
Fixed bug where Wayward Invasion could incorrectly spawn low-level monsters sometimes.
Fixed bug where falling over more often with bad luck didn't occur under certain circumstances.
Fixed "piece" typo in description of Bard starting items.
Fixed bug where Hellgate icon didn't appear on map when Hellgate was activated.
Fixed bug where Fire Trap could incorrectly cause more than 8HP damage under certain circumstances.
v1.2.5
Added new monster!! (Anx).
Valkyrie now starts with 2 pieces of food instead of 1.
Scroll of Restriction will now always reduce overcharged bags and wands to the threshold amount.
Reduced chance of thrall absolution resulting in liberation from 50% to 30%.
Reduced blindness blur effect a bit.
Rare chance for all items pools increased from 5% to 10%.
Reduced rarity of Wand of Fire, Wand of Obedience & Wand of Polymorph.
New sound and particle effect added for rapture corpse intrinsic.
Changed worth in gold for Scroll of Monster Liberation (reduced to 500 gold).
Fixed bug where incorrect floor map tile was showing in puzzle room.
Fixed bug in maze where it could be impossible to reach an item under certain circumstances.
v1.2.4
Further tweaks to difficulty balancing.
Tweaks to floor 26 centre room. (Mea now has a shield that protects her from damage until you reach for the amulet!)
Healing Spell now costs 20Pw to cast.
Added more Return Runes to the centre room of the dungeon branches.
Centre room of each dungeon branch now only has one entrance.
Fixed bug where Wishbone's map icon wasn't appearing properly under certain circumstances.
Fixed bug with Wishbone's positioning within the level.
v1.2.3
New DeAnima title logo added to main menu!
Spells now have a chance of malfunctioning.
Fixed bug where found spellbooks were incorrectly never pre-bound.
Fixed bug where if an item dropped onto a chest, it would then be impossible to pick it up again.
Fixed bug where trying to pick up an item on an elevator would activate elevator instead.
Fixed bug where it was possible to pray in The Abyss.
Fixed various bugs with Divine Conduit and made its function clearer.
Fixed bug where Wand of Poison and Poison Spell would incorrectly cause HIT damage.
v1.2.2
Scroll of Charging now always prioritizes wands if you have them, bags otherwise.
Overcharged bag usages now includes luck when calculating chance of breakage.
Stat screen now shows ? box until each ending is unlocked.
Potion prices have been tweaked.
Added "The Abyss" floor banner when entering the abyss.
Reduced Monster Nest chance from 30% to 10%.
Belph intrinsic now satiates player.
Changed Ring throw damage from 1d12 to 2d6.
Increased Bag throw damage from 1d8 to 4d4.
Blindness and Poison Traps are now rarer.
The Angelic Feather Burden is now rarer.
Reduced chance of examining from 50% to 30% (and now it takes luck into account).
Reduced max duration of blindness from 150 to 100 steps.
Fixed issues with Abyss that could lead to a SOFT LOCK in certain circumstances.
Fixed bug where high-level Monsters in HELL were not spawning properly.
Fixed bug where secret SFX would always play for Hidden Path (should only when first discovered).
Fixed bug where you sometimes wouldn't lose HP when starving if you had Angelic Feather.
Fixed bug where Altar vault item would be incorrectly blessed under certain circumstances.
Fixed bug where Monster Nest could spawn a liberated monster under certain circumstances.
Fixed bug where Mea's Shadow wouldn't appear under certain circumstances.
Fixed bug where player movement in monster mode as Revenant didn't move properly.
Fixed bug where special overrun/infested floor events could happen prior to crown being sacrificed.
Fixed bug where "fate has chosen" welcome message would appear even if not choosing random role.
v1.2.1
Performance improvements.
Added dedicated map marker for Reaper Chest.
If a Scroll of Charging is used on a Bag of Holding, there is now a specific activity message to make it clear that it didn't work.
Fixed bug where chance of Rune spawning could be lower in certain circumstances.
Fixed bug where trapdoor texture didn't change after enemy disabled it.
Fixed bug where Wand of Healing didn't cure blindness/poison.
Fixed bug where Healing Potion didn't cure blindness/poison.
Fixed bug where Pit Beneath trigger didn't activate properly under certain circumstances.
Source
Changelog.gg summarizes and formats this update. How we read updates.
