Full notes
Full DeAnima update
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What changed
- Gameplay
- Balance
DeAnima changes
After months of hard work, I’m happy to announce that DeAnima 1.2 is finally available! New features include:
Major Graphical Overhaul! The dungeon has a new grittier look, including higher quality textures and particle effects.
2 new dungeon branches to explore - The Mines & The Mortuary.
3 new monsters with unique special abilities - Parox, Obli and Wyvern.
3 new traps: Compulsion Trap and… I won’t spoil the others here!
2 new items: Potion of Polymorph & Ring of Fire Resistance.
17 new discoveries overall, including The Refracted Flame and The Pit Beneath.
You can now trade items with Fayora, Valac and Hegor.
You can now trigger monster invasions that could help or hinder your run.
Vast improvements to 3rd ending (transcendence).
You can now heal your thralls.
Can now choose a random class at the start of the run.
You can now rename your inventory items.
There is so much more to discover in in this release, including new major enhancements, minor quality of life improvements and hundreds of bug fixes - see full patch log on Discord for more details.
Source
Changelog.gg summarizes and formats this update. How we read updates.
