Full notes
Full DeAnima update
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What changed
- Gameplay
- Balance
- Performance
- Maps
DeAnima changes
The demo has now been updated to the latest version - v0.36.3.
New Features:
3 new rings! Ring of Compulsion, Ring of Urgency, and Ring of Detection.
3 new scrolls! Scroll of Destroy Chests, Scroll of Monster Rebirth and Scroll of Enrage Monster.
2 new wands! Wand of Invisibility and Wand of Sating.
A new special room: Accursed Chamber!
A new trap: Polymorph Trap.
Ring of Teleportation is no longer based on low health - whenever you take a hit there is a chance it will activate.
Added Corpse Intrinsic effects - positive and negative effects of eating a corpse is now linked to the type of monster.
Added new conduct called Vigilant which shirks close-ranged combat, including bare hands (Replaces Jock conduct).
"In the Dark" conduct has been renamed to Tenebrous.
Corpses can now be destroyed by wand projectiles.
Substantial improvements to Altar deity logic.
Throwing now hits monsters instantly.
Added dedicated key to throw a random monster.
You now hold down SHIFT for Fast Play Mode.
Fayora now charges 50 gold per identification.
Skeptic conduct updated to include being skeptical of wishes.
When you eat a Medusa corpse, it now causes instant death by petrification!
Corpse throw damage now varies depending on the monster type.
All monsters now have an associated "vault item".
Improvements to character role starting items based on playtesting and feedback.
Redesigned the Game Kills screen.
Various improvements to the tutorial based on demo and playtest feedback.
Praying too soon at the Divine Conduit now makes your deity furious.
Major performance improvements all round!
Major map improvements including a much larger full-map and higher resolution.
Plus hundreds of bug fixes and difficulty balancing tweaks. See full patch log on Discord for more details.
Source
Changelog.gg summarizes and formats this update. How we read updates.
