Full notes
Full Deadsigns update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everybody ! After some months without update, we decided to make an article about the progress of the development of the game. Firstly, the team has a new member :) A new programmer decided to help us for the rest of the adventure.
What changed
- Gameplay
- Maps
- Store
The previous months, the team has made a lot of progress on the horror game mode, but we have also decided to do a rework of the first game mode. We have thought that a lot of things were not good and that we could do a much more fun game mode ! It is why we focus now into this rework. This is a list of the main changes :
A smaller map, to avoid the exploration and to promote the action
No more craft and items to gather around the map, it is not a marathon simulator for f*** sake !
Replacement of the melee weapons with distance weapons (like bow and guns)
No more objectives to defend, defend your skin and nothing else !
More monsters with different types that the player will need to learn (explosive monster, armored, leader…)
A gameplay for the day focused into the preparation of the terrain (workbench used to place traps and equipments for the monsters)
News machines incoming to help the player, like the slot machine, or a machine to command weapons and objects !
More ideas are planned, but there it is for the main changes ! We implement little to little of these new systems and we hope to release a new version of the game very soon :)
Thank you, The DeadSigns team
Source
Changelog.gg summarizes and formats this update. How we read updates.
