Full notes
Full Deadsigns update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello there !
What changed
- Gameplay
- UI and audio
- Balance
- Maps
Deadsigns changes
For this third update of DeadSigns, we added a lot of features :
Complete redesign of the game interface
A compass which indicate to the player the areas where the objects spawn
Combats are more nervous, you can now quickly attack non stop ! But be careful to the fatigue...
In each game you will have to find a hidden object
6 potions available to boost the player (force, stamina, resistance, attack speed, movement speed, resurrection...)
2 resins which allow you to boost your weapon with fire or poison
Recipes are saved between games !
Corsican plants grow on the map and are useful to create potions and resins
The monsters can drop loots for potions and resins
Empty bottles can be find and filled up at the river to create potions
Work on the sound design in the cave/cabin/forest
A lot of tutorials have been added to help new players
And a lot more of small fixes to improve the game !
We also take the decision to develop a new game mode horror oriented with an interior environment. We will take one week per month to improve the forest game mode.
Don’t forget ! The game is actively in development. If you have reviews to improve some aspects of the game we will be happy to take them into account. You can contact us at this address : deadsignsteam@gmail.com
Wishing you a pleasant day, The DeadSigns Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
