Full notes
Full DeadShotZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
DeadShotZ changes
We finally included new enemies and weapons in this update!
Now you can find and fight dogs, crows, rats, worms, and a surprise monster. All of these monsters will try to kill you, each of them with different attributes and speed. Some are available everywhere, others only on specific environments. The surprise enemy will be available only on the laboratory.
The new weapons are Stun Gun, an electric weapon, and the famous Shotgun. The Stun Gun is a close-range weapon (the first in the game). Be aware of the usage delay! The Shotgun is a regular weapon with a twist: it can kill multiple enemies in the shot path.
Beside these awesome new stuff we also fixed some issues with the controller usage, removed the remaining pause button from the old mobile version, included a fullscreen mode (you can exit it with F11), fixed some german translations and added the current weapon icon on the HUD (this will be more useful in a future update!).
Hope you enjoy it!
Source
Changelog.gg summarizes and formats this update. How we read updates.
