Full notes
Full Deadshot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions0 changes0 removals
- Balance
fixedChangelog: - Fixed player not being able to uncrouch - Increased the range of explosions - Enemies that wake up via range now also check if the player is in sight - Added more pickups to the 2nd and 3rd level - Made the 2 fuse slots in the 2nd level more obvious - Slightly increased shotgun damage - Fixed an issue where doors powered by the core would be closed when loading the game - Other small fixes and improvements
Changelog:
- Fixed player not being able to uncrouch
- Increased the range of explosions
Enemies that wake up via range now also check if the player is in sight - Added more pickups to the 2nd and 3rd level - Made the 2 fuse slots in the 2nd level more obvious - Slightly increased shotgun damage - Fixed an issue where doors powered by the core would be closed when loading the game - Other small fixes and improvements
Source
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