Full notes
Full Deadly Trick update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, this is Finalblow.
What changed
- Gameplay
- Server
We apologize for the lack of updates.
As we approached the demo release, additional tasks kept coming up, which delayed this announcement.
[Demo Reopening Notice]
The demo will now be available on an ongoing basis.
We expect it to open on the evening of March 31 or early afternoon the following day (KST).
On weekdays (excluding weekends), only the tutorial will be available to play.
Starting from April 17 at 6:00 PM (KST),
multiplayer servers will be opened every weekend (Friday to Sunday).
We will also continue to apply improvements with each weekly opening and keep updating the game.
Since the previous demo period was short and many of you couldn’t participate,
we have significantly extended the availability this time. We appreciate your interest and support.
[Reason for the Delay]
After trying the tutorial, some of you might think,
“Did this really take that long just to add?”
However, the delay was not due to tutorial implementation alone.
We have been working on a fundamental redesign of the game’s core structure.
As mentioned before,
we are removing the previous structure where players had to “learn” class activities through detailed mission descriptions.
Instead, we have carried out a large-scale update that restructures the gameplay flow during the escape phase.
We are currently testing a newly introduced system called class activity fragmentation.
In simple terms, it allows players to follow arrows and markers to progress naturally,
without requiring prior knowledge, by breaking activities into smaller, more intuitive steps.
Since stabilizing this system is our top priority, we will focus on it for the time being,
while other improvements will be applied gradually afterward.
We plan to open the multiplayer demo with this system applied by April 17 at the latest,
and continue adding pending updates step by step.
[Tutorial]
The current demo build will launch with only Tutorial Episode 1.
Additional episodes will be added gradually through updates (it shouldn’t take too long!),
and we will continue improving the overall quality of the tutorial.
We would love to add more content and fun elements to the tutorial,
but we believe focusing on core gameplay improvements is the right priority for now.
Once the fragmentation update is stabilized, we will deliver a more complete and enjoyable tutorial experience.
[Upcoming Schedule]
We plan to showcase a near-release-quality multiplayer build at Steam Next Fest in June and the Social Deduction Fest in July.
After that, we are targeting Early Access release within approximately 2–3 months.
We understand many of you have been waiting while we worked on major structural improvements,
and we will do our best to ensure you won’t have to wait much longer.
We will return with more updates soon.
Thank you sincerely for your continued interest and support.
Finalblow
Source
Changelog.gg summarizes and formats this update. How we read updates.
