In this update6
Full notes
Full Deadly Shaft update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello,
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
- Balance
Deadly Shaft changes
i'm working flat out on this villa. Here is the big patch at the end of this month.
In this patch, I was very busy improving the interiors of the mansion. New features or mission objectives, on the other hand, came a bit too short. Nevertheless, I am very much looking forward to the next tasks and am very motivated to work hard on this game. Setting up furniture was a big challenge for me, because something always didn't fit.
Changelog:
Added
A mirror was added to the bathroom in the villa.
An elevator was added on the second floor. (Work in Progress)
Added 5 stand lights in the garden, for better lighting.
The parking lights in the garden are turned on and off by timer at certain times.
Added lanterns for lighting, from outside.
The lanterns from outside are switched on and off at certain times by a timer, so that you have enough light outside to see something.
When the sleeping time starts, some lights in the villa will be switched in blue color, for the sleeping time.
In the basement there are new objects: Deer, hiding cabinet, guitar, cooler, magazine, 2 pillows, 1 clock and a mirror.
In the corridor, through the cellar new objects were added (eg: ladder, cement, pebbles,chair and other objects.
There were added lattice fences and more benches, as well as benches at the entrance gate outside.
Support beams, fireplace, flower vase, fire extinguisher, in the living room were added.
In the office on the second floor of the landlord is now a hiding cabinet, tables, chairs, printer, mouse, computer, keyboard and a lamp, as well as a carpet.
Lattice fences have been added in the courtyard to prevent the player from having a harder time escaping.
The master's bedroom was completely renovated and new furniture, tables and wardrobes were added.
If the landlord finds the player at night and you are out of sight, the mansion will sound an alarm and some lights will turn red as a warning signal.
Changed
The bathroom on the second floor, near the hallway entrance has been renovated.
The main menu has been visually improved.
The landlord's office was renovated.
The kitchen on the second floor was renovated.
The master bedroom was renovated.
The backyard, where the pavilion is located, was placed with paths.
The entire basement, where the player sleeps, was completely renovated.
The storage room on the second floor was renovated.
The bathroom room in the basement where the player sleeps was made slightly smaller.
The Middle Hallway at the entrance and the hallway of the mansion was completely renovated.
The middle corridor at the top of the second floor of the mansion, where the red wall used to be, was completely renovated.
The hiding cabinet has been reworked in terms of textures.
The entire living room leading to the terrace was renovated and equipped with new furniture, as well as objects.
Fixed
A few walls were flickering when they were inside each other, this has now been fixed.
Fixed an issue where the mansion's landlord would not track the player even though he was in sight.
More LOD objects have been adjusted. (Performance improvement)
Doors are now better aligned with the door frame, so you can't see into the next room.
The third person perspective has been optimized so that you can no longer look through walls.
Numerous optimizations have been made to the rendering of light for better performance.
Sometimes the householder doesn't go back to the office when work is finished at 6pm, this has been fixed.
Stamina from the player now recharges slower than usual.
Numerous optimizations were made to the display of lights and lamps, so that it now looks better.
- Living room (renovated) -
- Corridor first floor (renovated) -
I am making an effort to summarize the individual patch notes. I will keep you updated.
Cheers, Heartchers
Source
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