What changed
1 fix0 additions0 changes0 removals
fixedHere's what's changed: - Fixed a minor bug lift in the middle of the level. Occurred when player fell off lift as it was rising - Added a 'nerf' ramp to the section where you land on flat ground from a jump - Moved four checkpoints to more logical / easier locations - Added more arrows to the spot where you would need it most - Added 'difficulty' label to the main menu There were also some issues that users with promo/giveaway keys were experiencing (missing .exe). Totally my fault, not assigning depot and build correctly. That's now been fixed too. Subsequent updates will come a bit slower unless of course they are game breaking. Here's the to do list for the next update: - Final lift in the exchange has a similar problem - Add texture quality settings - Reduce overall volume - Add volume slider or toggle (depending on what's possible) - 4 most common resolution support - Section in digger's cavern is too tricky And of course, let me know if you have any issues. I want the game to be as enjoyable as possible ːsteamhappyː
Deadly Delivery changes
fixedHere's what's changed: - Fixed a minor bug lift in the middle of the level. Occurred when player fell off lift as it was rising - Added a 'nerf' ramp to the section where you land on flat ground from a jump - Moved four checkpoints to more logical / easier locations - Added more arrows to the spot where you would need it most - Added 'difficulty' label to the main menu There were also some issues that users with promo/giveaway keys were experiencing (missing .exe). Totally my fault, not assigning depot and build correctly. That's now been fixed too. Subsequent updates will come a bit slower unless of course they are game breaking. Here's the to do list for the next update: - Final lift in the exchange has a similar problem - Add texture quality settings - Reduce overall volume - Add volume slider or toggle (depending on what's possible) - 4 most common resolution support - Section in digger's cavern is too tricky And of course, let me know if you have any issues. I want the game to be as enjoyable as possible ːsteamhappyː
Here's what's changed: - Fixed a minor bug lift in the middle of the level. Occurred when player fell off lift as it was rising - Added a 'nerf' ramp to the section where you land on flat ground from a jump - Moved four checkpoints to more logical / easier locations - Added more arrows to the spot where you would need it most - Added 'difficulty' label to the main menu There were also some issues that users with promo/giveaway keys were experiencing (missing .exe). Totally my fault, not assigning depot and build correctly. That's now been fixed too. Subsequent updates will come a bit slower unless of course they are game breaking. Here's the to do list for the next update: - Final lift in the exchange has a similar problem - Add texture quality settings - Reduce overall volume - Add volume slider or toggle (depending on what's possible) - 4 most common resolution support - Section in digger's cavern is too tricky And of course, let me know if you have any issues. I want the game to be as enjoyable as possible ːsteamhappyː