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Steam News16 July 20187y ago

V1.1.5 Improved Suspension, Digger's Cavern Tweaks & More

Here are the details of the new release: ːsteamhappyː ---Improved suspension!--- By tweaking the suspension height of the rear wheels I've been able to make the vehicle land a lot smoother.

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What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedHere are the details of the new release: ːsteamhappyː ---Improved suspension!--- By tweaking the suspension height of the rear wheels I've been able to make the vehicle land a lot smoother. The problem before seemed to be that the wheels would raise and lower to the same height, where there should have been some difference. ---Vehicle Flip Tweaks--- Currently you can only reset the vehicle orientation if you have landed upside down. I have changed the requirement so that now if you are stuck on your side you'll be able to reset the orientation, provided you aren't sliding too fast. ---Digger's Cavern Tweaks--- - Improved timing of one of the platforms; it spent too long at the top and not long enough at the bottom of its loop - Added a couple more lengths of platform to make the jumps flow better and be a bit less difficult ---Improved Explosion FX--- The other explosion fx animation looked a bit too low budget and out of place. I've replaced it with a flame and sparks that continue for a few seconds after you have respawned ---LINUX--- Unfortunately I haven't had any success with this yet. I have managed to covert my project from blueprint to C++, but am having troubles with the actual build process. I will keep trying!

Deadly Delivery changes

addedHere are the details of the new release: ːsteamhappyː ---Improved suspension!--- By tweaking the suspension height of the rear wheels I've been able to make the vehicle land a lot smoother. The problem before seemed to be that the wheels would raise and lower to the same height, where there should have been some difference. ---Vehicle Flip Tweaks--- Currently you can only reset the vehicle orientation if you have landed upside down. I have changed the requirement so that now if you are stuck on your side you'll be able to reset the orientation, provided you aren't sliding too fast. ---Digger's Cavern Tweaks--- - Improved timing of one of the platforms; it spent too long at the top and not long enough at the bottom of its loop - Added a couple more lengths of platform to make the jumps flow better and be a bit less difficult ---Improved Explosion FX--- The other explosion fx animation looked a bit too low budget and out of place. I've replaced it with a flame and sparks that continue for a few seconds after you have respawned ---LINUX--- Unfortunately I haven't had any success with this yet. I have managed to covert my project from blueprint to C++, but am having troubles with the actual build process. I will keep trying!

Here are the details of the new release: ːsteamhappyː ---Improved suspension!--- By tweaking the suspension height of the rear wheels I've been able to make the vehicle land a lot smoother. The problem before seemed to be that the wheels would raise and lower to the same height, where there should have been some difference. ---Vehicle Flip Tweaks--- Currently you can only reset the vehicle orientation if you have landed upside down. I have changed the requirement so that now if you are stuck on your side you'll be able to reset the orientation, provided you aren't sliding too fast. ---Digger's Cavern Tweaks--- - Improved timing of one of the platforms; it spent too long at the top and not long enough at the bottom of its loop - Added a couple more lengths of platform to make the jumps flow better and be a bit less difficult ---Improved Explosion FX--- The other explosion fx animation looked a bit too low budget and out of place. I've replaced it with a flame and sparks that continue for a few seconds after you have respawned ---LINUX--- Unfortunately I haven't had any success with this yet. I have managed to covert my project from blueprint to C++, but am having troubles with the actual build process. I will keep trying!

Source

Steam News / 16 July 2018

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