Full notes
Full Deadly Delivery update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Store
- Fixes
Deadly Delivery changes
Version 1.0.12
Greetings, goblins! We’ve got some updates for you - a new area to explore, new and upgraded items, and some changes to your working conditions.
There’s a new room in the Bloodmoon levels (and also rarely in the Ice Caves) - the Mystery Room! It contains more doors… but may come at a price. Let us know on discord what you think! Steam post image
Some doors now have fancy new microphones - you’ll need to tell them who you are & why you’re there before they’ll open up. Or sing them a song, recite a haiku, or really anything else. Steam post image
Goblins who have been with the company longer are now eligible for (unpaid) overtime! We’re very generously giving you more time to complete your work during higher quota weeks. Don’t expect to be paid for that, though!
We’ve added a new item to the shop: the Door Reuser! This lets you deliver an additional package to a door. Steam post image
We’ve improved the Roulette Gun to have 33% more ammo! Yes, that’s only one more bullet. Be thankful, you lazy goblins! Steam post image
We’ve widened some of the passages in Ice Caves and fixed some other cramped areas so it’s easier to get around.
We’ve spoken to the Nutcrackers (a.k.a. Red Light Green Light) and they should stop crowding the doorways (and each other) now.
There are some small changes in signage in the Judgment Room.
We’ve had some… conversations with dungeon residents that failed to pay up and made it clear that it shouldn’t be happening. Let us know if it does, it hurts our profits.
That’s it for now! Here’s hoping the longer days, new items and new locations help you meet quota and improve our bottom line… or we may need to adjust the terms of your loan.
Source
Changelog.gg summarizes and formats this update. How we read updates.
