Full notes
Full Deadly Delivery update
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Repeated intro
Greetings, goblins! Small update this week, mainly improvements to your working conditions.
What changed
- Gameplay
- UI and audio
Deadly Delivery changes
We’re learning to trust your delivery skills as you get to higher weeks, so you’ll be given higher value packages. Don’t make us regret this.
We’ve managed to give the Monk some earplugs and he’ll be slightly less sensitive to some sounds, like bumping packages on the wall. He also won’t be able to hear quite as far. He’ll still hear you if you’re crashing around into things though! Steam post image
New setting: You’ll now have the option to change the move direction to be oriented to your head (the current setting and default), or your left or right hand. This might help you keep an eye on Krampus while also running for your life. Steam post image
Some other small fixes:
Fixed weird arrow trap placement in some Forest dungeons.
Fixed some bugs with slapping & grabbing, so it shouldn’t launch you in unexpected directions. Yes, this means no more launching your friends into space. RIP.
Fixed some enemy behaviour when frozen or tranquilized (Basilisk, Skinwalker, Exploder, Stone Queen, and Nooters).
Made the Immortal Snail more reliably deadly.
That’s all for this week. Break’s over, go make some deliveries!
Source
Changelog.gg summarizes and formats this update. How we read updates.
