Full notes
Full Deadly Delivery update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Goblins! I hope you’re all enjoying your new jobs and settling in at Deadly Delivery Corporation. We’ve made quite a few improvements to the working conditions over the past week, and there’s more to come!
What changed
- Gameplay
- Fixes
- Performance
Deadly Delivery changes
Steam post image We’ve found and fixed some bugs:
Doors to the base would sometimes not open - obviously top priority, since you can’t increase shareholder value from inside the base.
Dungeon selector would get stuck occasionally - the illusion of choice is important to maintain employee morale!
Everyone looked like they started with 5000 gems, when it was really 200 gems. Sorry for making you feel rich temporarily!
Your work history (XP) would sometimes reset - you should be set to the correct level now.
Goblins already at level 50 wouldn’t get new unlock stamps and some other level 50 issues. Honestly, we had no idea anyone would survive until level 50.
Fixed some crashes when joining lobbies - you being late to work is no longer our fault.
Do you see any other bugs? Please report them in the #bug-and-issues channel on our discord.
That’s all for now, goblins! But we’ll see you soon with some festive updates… if you keep meeting those quotas.
Source
Changelog.gg summarizes and formats this update. How we read updates.
