In this update10
Full notes
Full Deadlocked update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Gameplay
- Balance
- UI and audio
- Compatibility
- Performance
Long time no see, my dudes ːcgrazzː
Been some time since the last update, but promise I'm still cracking away at Deadlocked bit by bit! So here's what I've been working on (shortened into a few lines)
New Content
New Game Modes
Boss Rush Mode: Challenge your skills and beat 3 progressively stronger versions of Abso-Unit in this increasingly difficult survival mode. This one won't be easy ːmediconː
- Endless ModeWant just to grind out some scrap and kill a bunch of robots? Endless Mode is now available and ready to play! Turn up that music and get crackin ːcgrazzː
New Weapons
Quick Boom
Charge up to 6 rocket-powered rounds with the quick boom! The fastest way to get rid of your robo ops
Dualies
Blast enemies with two guns instead of one! Fast way to get the job done
Low-Rez
Turn enemies into pixels with this gamified shotgun
Trident
Fires 3 bullets at once and looks like a dragon... what else can you really say?
Abso-Launcher
Defeat Abso-Unit and take control of an army of explosive mini-robots with the newly added Abso-Launcher!
New Pets / Companions
Plus-One
Takes good care of his homies when they're low on health! Give yourself another chance with Plus-One + Steam post image
Scrappy
Looking at those sweet, sweet upgrades, but never enough scrap? Scrappy makes most of the bolts and gets you an extra 1-6 scrap every time scrap is collected... talk about resourceful!
Visual Overhaul & Clarity
New VFX and clearer combat readability
Slight tweaks to environments and UI improvements
Improved hit feedback and general targeting
Easier distinction between player, enemies, and projectiles
Tightened up enemy animations for better readability and feedback
Controller Support & Accessibility
Fixed UI Compatibility
Fixed Controller aiming sensitivity
Core Design & Balance Updates
Reworked progression flow and difficulty curve
Adjusted weapon and enemy balance for smoother pacing
Improved reward scaling and resource drops
Quality of Life & Bug Fixes
Fixed various UI scaling and resolution issues
Optimized performance
Major bug fixes for controller input, ability interactions, and physics glitches
New smexy audio
What's next???
I'll be focusing on solidifying the features this update has implemented, but also looking at implementing features that would expand on character customization ːsteamthumbsupː
That being said, I will continue adding weapons and pets, and hopefully, once the foundation is done, I can move on to working on the next arena/boss fight ːcgrazzːːcgrazzːːcgrazzː
THANK YOU FOR ALL YOUR CONTINUED SUPPORT, and I'll see you in the next update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
