Full notes
Full Deadlocked update
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What changed
- Gameplay
- Store
- UI and audio
Deadlock signals
The first patch is out! Here are a few gameplay changes I've made :)
Shop Changes
-Changed and adapted prices of various shop items -Adapted shop UI to be more interactive when the player has their cursor over the purchase button -Heal-Billy has "voice" lines :)
Gameplay changes
-Big Doink and Eradiactor can kill a limited amount of enemies now for both balancing and technical purposes, Scrap slap is next :( -Player could now dodge through enemies -Player could no longer collide with Prize Bombs -Prize bombs no longer shoot confetti (less screen clutter) -Player could now view current blueprints using TAB
Arena Changes
-Enemies are now object pooled (Within play testing phase), hopefully this will allow for a more optimised experience when there's a lot of enemies on the screen -Balanced and adapted waves for a slightly more forgiving experience -Survival mode now has 3 boss fights with varied difficulties, next steps will be adding visual changes -Added visual and audio queue to Abso Units ranged attacks
+ Some other thingymabobs :)
More updates coming soon so stay tuned!
Source
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