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Steam News17 February 20242y ago

DeadLocked V0.9

The first patch is out! Here are a few gameplay changes I've made :) Shop Changes -Changed and adapted prices of various shop items -Adapted shop UI to be more interactive when the player has their cursor over the purch

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Full Deadlocked update

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What changed

0 fixes1 addition5 changes1 removal
  • Gameplay
  • Store
  • UI and audio
changedThe first patch is out! Here are a few gameplay changes I've made :)
changedShop Changes
changedChanged and adapted prices of various shop items -Adapted shop UI to be more interactive when the player has their cursor over the purchase button -Heal-Billy has "voice" lines :)
changedGameplay changes
removedBig Doink and Eradiactor can kill a limited amount of enemies now for both balancing and technical purposes, Scrap slap is next :( -Player could now dodge through enemies -Player could no longer collide with Prize Bombs -Prize bombs no longer shoot confetti (less screen clutter) -Player could now view current blueprints using TAB
addedEnemies are now object pooled (Within play testing phase), hopefully this will allow for a more optimised experience when there's a lot of enemies on the screen -Balanced and adapted waves for a slightly more forgiving experience -Survival mode now has 3 boss fights with varied difficulties, next steps will be adding visual changes -Added visual and audio queue to Abso Units ranged attacks

Deadlock signals

heroChanged and adapted prices of various shop items -Adapted shop UI to be more interactive when the player has their cursor over the purchase button -Heal-Billy has "voice" lines :)

The first patch is out! Here are a few gameplay changes I've made :)

Shop Changes

-Changed and adapted prices of various shop items -Adapted shop UI to be more interactive when the player has their cursor over the purchase button -Heal-Billy has "voice" lines :)

Gameplay changes

-Big Doink and Eradiactor can kill a limited amount of enemies now for both balancing and technical purposes, Scrap slap is next :( -Player could now dodge through enemies -Player could no longer collide with Prize Bombs -Prize bombs no longer shoot confetti (less screen clutter) -Player could now view current blueprints using TAB

Arena Changes

-Enemies are now object pooled (Within play testing phase), hopefully this will allow for a more optimised experience when there's a lot of enemies on the screen -Balanced and adapted waves for a slightly more forgiving experience -Survival mode now has 3 boss fights with varied difficulties, next steps will be adding visual changes -Added visual and audio queue to Abso Units ranged attacks

+ Some other thingymabobs :)

More updates coming soon so stay tuned!

Source

Steam News / 17 February 2024

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