Deadlock
Steam News 21 November 20256mo ago

11-21-2025 Update

GENERAL Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an…

Update log

Full Deadlock update

The complete published notes, normalized for clean reading and source attribution.

At a glance

246Changes
26Heroes
0Items
20Notes

Affected heroes

BebopAbramsPaigeCalicoHollidayIvyKelvinLashDynamoBillyDrifterInfernus

Hero tuning

Paige
  • Bullet damage growth0.660.52
  • Defend and Fight! barrier200150
  • Defend and Fight! duration7s5s
Abrams
  • Shoulder Charge cooldown37s33s
  • Shoulder Charge T3-22s Cooldown-18s
  • Seismic Impact T3 duration3s4s
Bebop
  • Health growth5446
  • Exploding Uppercut cooldown19s22s
  • Exploding Uppercut spirit scaling0.490.6
  • Sticky Bomb T3"On Attach: -30% Outgoing Damage for 5s""On Cast: +5 m/s for 3s". Multiple instances stack independently
Billy
  • Rising Ram T2+25% Weapon Damage+35%
  • Rising Ram T36% Max Health as spirit damage6.5%
Calico
  • Clip size1012
  • Reload time2.5s2.6s
  • Gloom Bombs cooldown12s14s
  • Return To Shadows T3 Damage Amp+24%+18%
Drifter
  • Rend cooldown15s13s
  • Base regen2.53.5
Dynamo
  • Base regen22.5
  • Kinetic Pulse range15m20m
  • Kinetic Pulse cooldown26s22s
Holliday
  • Base regen2.01.0
  • Base bullet growth1.231.04
  • Base damage2218
  • Bounce Pad damage8060
Infernus
  • Afterburn buildup is now 10% slower on body shots
  • Napalm T3 damage amp+20%+17%
Ivy
  • Kudzu Bomb damage5040
  • Kudzu Bomb spirit scaling0.560.65
  • Stone Form cooldown42s37s
  • Watcher’s Covenant bullet lifesteal10%15%
Kelvin
  • Bullet Velocity254160
  • Frost Grenade base damage7460
  • Frozen Shelter T2"-45s Cooldown""+1s Duration"
  • Frozen Shelter duration5.5s5s
Lash
  • Grapple cooldown42s35s
  • Flog heal vs heroes50%60%
  • Flog damage6065
  • Flog cooldown26s24

Systems

Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
Amount of souls in the flying orb that can be secured/denied50%40%
Increased trooper range to be considered in range for souls to drop from 35m to 45m
Starting souls count400600
Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
Guardians HP35004250 HP
General67 changesFull source notes
  • Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
  • They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
  • Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
  • Amount of souls in the flying orb that can be secured/denied50%40%
  • Very small tweaks to the secure/deny lag calculation to improve it
  • Increased trooper range to be considered in range for souls to drop from 35m to 45m
  • Medic troopers no longer have a passive healing pulse ability
  • Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
  • Starting souls count400600
  • Trooper bounty values increased by 10%
  • Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
  • Reworked the position of your player camera and various details that affect visibility around your hero
  • Neutrals bounty increased by 10%
  • Neutrals HP increased by +15%
  • Small neutrals damage +15%
  • Small neutral camps respawn time 180s to 120s
  • Medium neutrals spirit resist from 30% to 40%
  • Medium neutrals damage increased by 25%
  • Hard neutrals spirit resist35%50%
  • Hard neutrals damage increased by 30%
  • Sinner's Sacrifice: Return damage6080
  • Minimum unsecured gold to drop100150
  • Sprint/Out of Combat regen timer against neutrals0.5s2.5stakes longer to start sprinting/regening
  • Reduced all AP damage upgrades by 10%
  • Base gun damage and gun damage growth increased by 10% (excluding Paige)
  • Headshot multiplier1.8x1.65x
  • Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
  • Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
  • Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
  • Added a UI highlight to 4800 reward row of the investment bonuses
  • Initial wall jump now costs 0.25 stamina
  • Stamina regen rate reduced by 5% (5s to 5.25s)
  • After 35 minutes all troopers gain +50% HP.
  • Guardians HP35004250 HP
  • Walker HP increased by 40%
  • Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
  • Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
  • Walker stomp cooldown10s6s
  • Walker stomp damage350 + 10% Max HP350 + 15% Max HP
  • Walker fireballs radius from 5m to 6m
  • Walker fireballs debuff now lingers for 4s
  • Walker fireballs now reduce bullet and spirit resistance by 10%
  • Walker area in mid lane adjusted
  • Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
  • Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
  • Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
  • Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
  • Base slot count89Flex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
  • Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
  • Mid Boss base health1300014000
  • Mid Boss health growth per minute200230
  • Team that kills Mid Boss gets +2 permanent buffs for each player
  • Dropping / Throwing the Urn now causes Parry to go on CD
  • Soul Urn no longer grants +1 AP to the person dropping it off
  • Soul Urn now provides 4 Permanent Buffs to the person dropping it off
  • Added two levels at 47k and 49k to let you get all ability upgrades
  • Jump Pad stun window0.6s0.9s
  • When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
  • Subsequent CC reduction7%/21%8/24%
  • Survival Buff hp regen0.5->1.5% Max HP4->40 Fixed Regen
  • Gun Buff ammo20->60%35->70%
  • Gun Buff now reloads your ammo on pickup
  • Casting Buff spirit power15>4015->65
  • Casting Buff cooldown reduction12->25%12->20%
  • Movement Buff stamina from 1->4 to 2->4
  • Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
  • Fixed a bug where troopers could clip into the world while running up stairs and over obstacles

ITEMS

Cooldown Reduction Changes:

  • Enchanter's Emblem: Cooldown Reduction+7%+5%
  • Compress Cooldown: Cooldown Reduction+22%+18%
  • Superior Cooldown: Cooldown Reduction+25%+20%
  • Transcendent Cooldown: Cooldown Reduction+30%+25%
  • Spellslinger: Cooldown Reduction+12%+6%
  • Spiritual Overflow: Cooldown Reduction+20%+12%
  • Echo Shard: No longer grants +5% Cooldown Reduction
  • Scourge: Cooldown Reduction+6%+4%
  • Golden Statue: Cooldown Reduction0.75/1.0/1.5%0.5/0.75/1%
  • Headshot Booster: Cooldown89
  • High Velocity Rounds: Bullet Velocity+45%+50%affects upgrades
  • Split Shot: Cooldown14s32s
  • Mystic Shot: Proc damage4540
  • Mystic Shot: Spirit power scaling0.750.8
  • Opening Rounds: Spirit Power+7+8
  • Blood Tribute: Debuff Resistance+50%+40%
  • Cultist Sacrifice: Now provides Weapon Damage instead of Fire Rate
  • Toxic Bullets duration3s4s
  • Express Shot: Weapon Damage now scales with boons (+2)
  • Express Shot: Weapon Damage185%170%
  • Express Shot: Secondary Fire Weapon Damage now scales with boons (+1)
  • Express Shot: Secondary Fire Weapon Damage75%45%
  • Express Shot: Ammo consumed30%40%
  • Weighted Shots: Weapon Damage+30%+35%
  • Warp Stone: Bullet Resist35%30%
  • Escalating Resilience: Bonus Health125100
  • Tesla Bullets: Shock damage4033
  • Tesla Bullets: Shock damage spirit power growth0.140.19
  • Capacitor: Shock damage5043
  • Capacitor: Shock damage spirit power growth0.140.19
  • Capacitor: No longer dispels buffs (moved to Curse)
  • Capacitor: Cooldown60s50s
  • Capacitor: Slow duration5s4s75%->0%
  • Capacitor: Slow debuff now prevents stamina usage and silences movement abilities
  • Shadow Weave: Reveal distance20m18m
  • Shadow Weave: Full invisibility distance50m30m
  • Lucky Shot: Damage125%110%
  • Glass Cannon: Max Health-10%-13%
  • Crippling Headshot: Healing Reduction-30%-35%
  • Spiritual Overflow: Fire Rate+30%+35%
  • Spellslinger: Fire Rate per stack10%12%
  • Silencer: Spirit Resist14%15%
  • Reactive Barrier: Cooldown26s40s
  • Reactive Barrier: Duration12s10s
  • Spirit Shielding: Cooldown35s45s
  • Spirit Shielding: Damage threshold175225
  • Spirit Shielding: Duration8s7s
  • Weapon Shielding: Cooldown35s45s
  • Weapon Shielding: Duration8s7s
  • Majestic Leap: Cooldown32s34s
  • Cheat Death: Removes all non-stun debuffs on proc
  • Inhibitor: Healing Reduction-35%-40%
  • Spellbreaker: Cooldown10s9s
  • Bullet Resist Shredder: Bullet Resist Reduction13%12%
  • Mystic Vulnerability: Duration6s7s
  • Spirit Sap: Cooldown35s25smatches Focus Lens
  • Decay: Healing Reduction-40%-45%
  • Silence Wave: No longer upgrades from Spirit Sap
  • Silence Wave: No longer reduces Spirit Resistance or Spirit Power
  • Silence Wave: Now deals 100 Impact Damage (0.3 spirit power growth)
  • Spirit Snatch: Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
  • Focus Lens: Now builds from Spirit Sap
  • Focus Lens: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
  • Focus Lens: Fire Rate+16+13
  • Curse: Now dispels buffs
  • Curse: Cooldown45s55s
  • Curse: Weapon Damage20%15%
  • Echo Shard: Now grants +5% Ability Range (no longer has the +5% CD Reduction)
  • Scourge: Max Health damage per second3.25%3.5%
  • Scourge: Cooldown38s35s
Heroes109 changesFull source notes
  • Abrams: Shoulder Charge cooldown37s33s
  • Abrams: Shoulder Charge T3-22s Cooldown-18s
  • Abrams: Seismic Impact T3 duration3s4s
  • Bebop: Health growth5446
  • Bebop: Exploding Uppercut cooldown19s22s
  • Bebop: Exploding Uppercut spirit scaling0.490.6
  • Bebop: Sticky Bomb T3"On Attach: -30% Outgoing Damage for 5s""On Cast: +5 m/s for 3s". Multiple instances stack independently
  • Bebop: Hyperbeam DPS190160
  • Bebop: Hyperbeam T2+90+120
  • Billy: Rising Ram T2+25% Weapon Damage+35%
  • Billy: Rising Ram T36% Max Health as spirit damage6.5%
  • Calico: Clip size1012
  • Calico: Reload time2.5s2.6s
  • Calico: Gloom Bombs cooldown12s14s
  • Calico: Return To Shadows T3 Damage Amp+24%+18%
  • Calico: Return To Shadows T3 duration5s6s
  • Doorman: Base regen from 2 to 1
  • Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
  • Doorman: Call Bell explosion damage6055
  • Doorman: Call Bell T2 explosion damage+50+45
  • Doorman: Call Bell impact damage spirit scaling0.71.0
  • Drifter: Rend cooldown15s13s
  • Drifter: Base regen2.53.5
  • Dynamo: Base regen22.5
  • Dynamo: Kinetic Pulse range15m20m
  • Dynamo: Kinetic Pulse cooldown26s22s
  • Holliday: Base regen2.01.0
  • Holliday: Base bullet growth1.231.04
  • Holliday: Base damage2218
  • Holliday: Bounce Pad damage8060
  • Holliday: Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
  • Infernus: Afterburn buildup is now 10% slower on body shots
  • Infernus: Napalm T3 damage amp+20%+17%
  • Ivy: Kudzu Bomb damage5040
  • Ivy: Kudzu Bomb spirit scaling0.560.65
  • Ivy: Stone Form cooldown42s37s
  • Ivy: Watcher’s Covenant bullet lifesteal10%15%
  • Ivy: Air Drop damage penalty for ally you are carrying-50%-30%
  • Ivy: Air Drop cast range12m14m
  • Kelvin: Bullet Velocity254160
  • Kelvin: Frost Grenade base damage7460
  • Kelvin: Frozen Shelter T2"-45s Cooldown""+1s Duration"
  • Kelvin: Frozen Shelter duration5.5s5s
  • Lash: Grapple cooldown42s35s
  • Lash: Flog heal vs heroes50%60%
  • Lash: Flog damage6065
  • Lash: Flog cooldown26s24
  • Lash: Flog T2-14s-12s
  • Lash: Death Slam cooldown155s145s
  • Lady Geist: Soul Exchange T3 radius15m25m
  • Mina: Sanguine Retreat cooldown30s32s
  • Mina: Sanguine Retreat no longer resets air jump and dash limits
  • Mina: Love Bites cooldown7s8s
  • Mina: Love Bites T3 from -1 Stamina to -2
  • McGinnis: Mini Turrets health per boon1013
  • McGinnis: Spectral Wall speed increased by 10%
  • Mirage: Fire Scarabs Max Health steal3745
  • Mirage: Traveler can now target friendly objectives
  • Mirage: Traveler cooldown160s145s
  • Mirage: Traveler T1 now also reduces cooldown by 25s
  • Mo & Krill: Health Regen31
  • Paige: Bullet damage growth0.660.52
  • Paige: Defend and Fight! barrier200150
  • Paige: Defend and Fight! duration7s5s
  • Paige: Defend and Fight! T1+50 Barrier+16% Fire Ratewith 0.15 Spirit Power scaling
  • Paige: Defend and Fight! T2+25% Fire Rate+100 Barrier
  • Paige: Defend and Fight! T2 now also grants +2s Duration
  • Paradox: Base regen2.01.0
  • Paradox: Bullet damage growth0.270.22
  • Paradox: Base health700650
  • Paradox: Health per boon4745
  • Paradox: Pulse Grenade damage4035
  • Paradox: Pulse Grenade spirit scaling0.430.55
  • Paradox: Fixed a bug where you could airdash further then expected with Kinetic Carbine
  • Pocket: Base regen21
  • Pocket: Flying Cloak damage8570
  • Pocket: Flying Cloak T2+75+85
  • Seven: Lightning Ball radius3.5m4.25m
  • Seven: Crit reduction25%35%
  • Shiv: Alt fire knockback reduced by 10%
  • Shiv: Alt fire ammo cost23
  • Shiv: Killing Blow Rage Damage Bonus17%15%
  • Shiv: Killing Blow T2 Rage Damage bonus8%6%
  • Shiv: Killing Blow Rage state now causes your alt fire knockback to push you a little further
  • Shiv: Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
  • Sinclair: Health700650
  • Sinclair: Regen32
  • Sinclair: Spectral Assistant total swaps allowed12
  • Sinclair: Audience Participation cooldown50%40%
  • Viscous: Splatter cooldown21s30s
  • Viscous: Splatter T1"-6s Cooldown""+40 Damage+1m Radius"
  • Viscous: Splatter T2"+45 Damage and +1m Radius""-12s Cooldown"
  • Viscous: Splatter T3 now also increases spirit scaling by 0.4
  • Viscous: The Cube duration4s3s
  • Viscous: The Cube regen3040
  • Viscous: The Cube T2 now also increases duration by +1s
  • Vyper: Health per boon3335
  • Warden: Bullet damage16.216.6
  • Warden: Bullet damage growth0.440.48
  • Warden: Health regen32
  • Warden: Alchemical Flask radius6.5m5.5m
  • Warden: Alchemical Flask T2 now also grants +1m
  • Wraith: Card Trick base damage5560
  • Wraith: Project Mind cooldown48s42s
  • Yamato: Base regen2.01.0
  • Yamato: Power Slash low charge damage from 40% to 30%
  • Yamato: Power Slash medium charge damage from 60% to 50%
  • Yamato: Crimson Slash cooldown11.5s15s
  • Yamato: Crimson Slash T3-5.75s Cooldown-9s

Source

Steam News / 21 November 2025

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