In this update4
Full notes
Full Deadlock update
Read the full published notes in a cleaner layout. The original post stays linked below.
Affected heroes
Hero tuning
- Bullet damage growth0.660.52Bullet damage growth decreased, nerf
- Defend and Fight! barrier200150Defend and Fight! barrier decreased, nerf
- Defend and Fight! duration7s5sDefend and Fight! duration decreased, nerf
- Defend and Fight! T1+50 Barrier+16% Fire RateDefend and Fight! T1 decreased, nerfwith 0.15 Spirit Power scaling
- Defend and Fight! T2+25% Fire Rate+100 BarrierDefend and Fight! T2 increased, buff
- Defend and Fight! T2 now also grants +2s Duration
- Shoulder Charge cooldown37s33sShoulder Charge cooldown decreased, buff
- Shoulder Charge T3-22s Cooldown-18sShoulder Charge T3 increased, buff
- Seismic Impact T3 duration3s4sSeismic Impact T3 duration increased, buff
- Health growth5446Health growth decreased, nerf
- Exploding Uppercut cooldown19s22sExploding Uppercut cooldown increased, nerf
- Exploding Uppercut spirit scaling0.490.6Exploding Uppercut spirit scaling increased, buff
- Sticky Bomb T3"On Attach: -30% Outgoing Damage for 5s""On Cast: +5 m/s for 3s". Multiple instances stack independently
- Hyperbeam DPS190160Hyperbeam DPS decreased, nerf
- Hyperbeam T2+90+120Hyperbeam T2 increased, buff
- Rising Ram T2+25% Weapon Damage+35%Rising Ram T2 increased, buff
- Rising Ram T36% Max Health as spirit damage6.5%Rising Ram T3 increased, buff
- Clip size1012Clip size increased, buff
- Reload time2.5s2.6sReload time increased, nerf
- Gloom Bombs cooldown12s14sGloom Bombs cooldown increased, nerf
- Return To Shadows T3 Damage Amp+24%+18%Return To Shadows T3 Damage Amp decreased, nerf
- Return To Shadows T3 duration5s6sReturn To Shadows T3 duration increased, buff
- Rend cooldown15s13sRend cooldown decreased, buff
- Base regen2.53.5Base regen increased, buff
- Base regen22.5Base regen increased, buff
- Kinetic Pulse range15m20mKinetic Pulse range increased, buff
- Kinetic Pulse cooldown26s22sKinetic Pulse cooldown decreased, buff
- Base regen2.01.0Base regen decreased, nerf
- Base bullet growth1.231.04Base bullet growth decreased, nerf
- Base damage2218Base damage decreased, nerf
- Bounce Pad damage8060Bounce Pad damage decreased, nerf
- Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
- Afterburn buildup is now 10% slower on body shots
- Napalm T3 damage amp+20%+17%Napalm T3 damage amp decreased, nerf
- Kudzu Bomb damage5040Kudzu Bomb damage decreased, nerf
- Kudzu Bomb spirit scaling0.560.65Kudzu Bomb spirit scaling increased, buff
- Stone Form cooldown42s37sStone Form cooldown decreased, buff
- Watcher’s Covenant bullet lifesteal10%15%Watcher’s Covenant bullet lifesteal increased, buff
- Air Drop damage penalty for ally you are carrying-50%-30%Air Drop damage penalty for ally you are carrying increased, buff
- Air Drop cast range12m14mAir Drop cast range increased, buff
- Bullet Velocity254160Bullet Velocity decreased, nerf
- Frost Grenade base damage7460Frost Grenade base damage decreased, nerf
- Frozen Shelter T2"-45s Cooldown""+1s Duration"
- Frozen Shelter duration5.5s5sFrozen Shelter duration decreased, nerf
- Grapple cooldown42s35sGrapple cooldown decreased, buff
- Flog heal vs heroes50%60%Flog heal vs heroes increased, buff
- Flog damage6065Flog damage increased, buff
- Flog cooldown26s24Flog cooldown decreased, buff
- Flog T2-14s-12sFlog T2 increased, buff
- Death Slam cooldown155s145sDeath Slam cooldown decreased, buff
- Soul Exchange T3 radius15m25mSoul Exchange T3 radius increased, buff
- Sanguine Retreat cooldown30s32sSanguine Retreat cooldown increased, nerf
- Sanguine Retreat no longer resets air jump and dash limits
- Love Bites cooldown7s8sLove Bites cooldown increased, nerf
- Love Bites T3 from -1 Stamina to -2
- Mini Turrets health per boon1013Mini Turrets health per boon increased, buff
- Spectral Wall speed increased by 10%
- Fire Scarabs Max Health steal3745Fire Scarabs Max Health steal increased, buff
- Traveler can now target friendly objectives
- Traveler cooldown160s145sTraveler cooldown decreased, buff
- Traveler T1 now also reduces cooldown by 25s
- Health Regen31Health Regen decreased, nerf
- Base regen2.01.0Base regen decreased, nerf
- Bullet damage growth0.270.22Bullet damage growth decreased, nerf
- Base health700650Base health decreased, nerf
- Health per boon4745Health per boon decreased, nerf
- Pulse Grenade damage4035Pulse Grenade damage decreased, nerf
- Pulse Grenade spirit scaling0.430.55Pulse Grenade spirit scaling increased, buff
- Fixed a bug where you could airdash further then expected with Kinetic Carbine
- Base regen21Base regen decreased, nerf
- Flying Cloak damage8570Flying Cloak damage decreased, nerf
- Flying Cloak T2+75+85Flying Cloak T2 increased, buff
- Lightning Ball radius3.5m4.25mLightning Ball radius increased, buff
- Crit reduction25%35%Crit reduction increased, buff
- Alt fire knockback reduced by 10%
- Alt fire ammo cost23Alt fire ammo cost increased, buff
- Killing Blow Rage Damage Bonus17%15%Killing Blow Rage Damage Bonus decreased, nerf
- Killing Blow T2 Rage Damage bonus8%6%Killing Blow T2 Rage Damage bonus decreased, nerf
- Killing Blow Rage state now causes your alt fire knockback to push you a little further
- Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
- Splatter cooldown21s30sSplatter cooldown increased, nerf
- Splatter T1"-6s Cooldown""+40 Damage+1m Radius"
- Splatter T2"+45 Damage and +1m Radius""-12s Cooldown"
- Splatter T3 now also increases spirit scaling by 0.4
- The Cube duration4s3sThe Cube duration decreased, nerf
- The Cube regen3040The Cube regen increased, buff
- The Cube T2 now also increases duration by +1s
- Health per boon3335Health per boon increased, buff
- Bullet damage16.216.6Bullet damage increased, buff
- Bullet damage growth0.440.48Bullet damage growth increased, buff
- Health regen32Health regen decreased, nerf
- Alchemical Flask radius6.5m5.5mAlchemical Flask radius decreased, nerf
- Alchemical Flask T2 now also grants +1m
- Card Trick base damage5560Card Trick base damage increased, buff
- Project Mind cooldown48s42sProject Mind cooldown decreased, buff
- Base regen2.01.0Base regen decreased, nerf
- Power Slash low charge damage from 40% to 30%
- Power Slash medium charge damage from 60% to 50%
- Crimson Slash cooldown11.5s15sCrimson Slash cooldown increased, nerf
- Crimson Slash T3-5.75s Cooldown-9sCrimson Slash T3 decreased, nerf
Systems
Source notes
General
- Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
- They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
- Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
- Amount of souls in the flying orb that can be secured/denied50%40%Amount of souls in the flying orb that can be secured/denied decreased, nerf
- Very small tweaks to the secure/deny lag calculation to improve it
- Increased trooper range to be considered in range for souls to drop from 35m to 45m
- Medic troopers no longer have a passive healing pulse ability
- Medic troopers now drop a medic pack when you kill them. Has same pickup range/duration mechanics as the soul orbs on the ground. Heals everyone in a 30m radius for 10% of their missing health as well as 75 plus 2 per minute game time.
- Starting souls count400600Starting souls count increased, buff
- Trooper bounty values increased by 10%
- Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16
- Reworked the position of your player camera and various details that affect visibility around your hero
- Neutrals bounty increased by 10%
- Neutrals HP increased by +15%
- Small neutrals damage +15%
- Small neutral camps respawn time 180s to 120s
- Medium neutrals spirit resist from 30% to 40%
- Medium neutrals damage increased by 25%
- Hard neutrals spirit resist35%50%Hard neutrals spirit resist increased, buff
- Hard neutrals damage increased by 30%
- Sinner's Sacrifice: Return damage6080Sinner's Sacrifice: Return damage increased, buff
- Minimum unsecured gold to drop100150Minimum unsecured gold to drop increased, buff
- Sprint/Out of Combat regen timer against neutrals0.5s2.5sSprint/Out of Combat regen timer against neutrals increased, bufftakes longer to start sprinting/regening
- Reduced all AP damage upgrades by 10%
- Base gun damage and gun damage growth increased by 10% (excluding Paige)
- Headshot multiplier1.8x1.65xHeadshot multiplier decreased, nerf
- Weapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
- Vitality Investment Bonuses: Now grants an additional +12% Bonus Health at 4800 souls spent
- Spirit Investment Bonuses: Now grants an additional +20 Spirit Power at 4800 souls spent
- Added a UI highlight to 4800 reward row of the investment bonuses
- Initial wall jump now costs 0.25 stamina
- Stamina regen rate reduced by 5% (5s to 5.25s)
- After 35 minutes all troopers gain +50% HP.
- Guardians HP35004250 HPGuardians HP increased, buff
- Walker HP increased by 40%
- Walker on the Side Lanes now have same HP as Midlane (rather than ~37% less)
- Walker engagement ranges reduced (ranges for attacks, being attacked, stomps, etc)
- Walker stomp cooldown10s6sWalker stomp cooldown decreased, buff
- Walker stomp damage350 + 10% Max HP350 + 15% Max HP
- Walker fireballs radius from 5m to 6m
- Walker fireballs debuff now lingers for 4s
- Walker fireballs now reduce bullet and spirit resistance by 10%
- Walker area in mid lane adjusted
- Bullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
- Guardians now start with 75% Damage Resist that decay's to -50% over the first 10 minutes of a match
- Walkers now start with 75% Damage Resist that decay's to -50% over the first 20 minutes of a match
- Note: The Walker resistance change used to be in the client a couple months ago, but it got bugged.
- Base slot count89Base slot count increased, buffFlex slot count reduced from 4 to 3. One is given for each Walker killed. Previously the 4 were given for: "3 Guardians", "1 Walker", "3 Walkers", and "Set of Base Guardians"
- Rejuv buff no longer grants +10% Max HP, +15% Fire Rate and +15% Spirit Damage Amp
- Mid Boss base health1300014000Mid Boss base health increased, buff
- Mid Boss health growth per minute200230Mid Boss health growth per minute increased, buff
- Team that kills Mid Boss gets +2 permanent buffs for each player
- Dropping / Throwing the Urn now causes Parry to go on CD
- Soul Urn no longer grants +1 AP to the person dropping it off
- Soul Urn now provides 4 Permanent Buffs to the person dropping it off
- Added two levels at 47k and 49k to let you get all ability upgrades
- Jump Pad stun window0.6s0.9sJump Pad stun window increased, buff
- When meleeing an enemy that is mantling and the mantle slow is applied, mantle sliding right after wards is no longer allowed
- Subsequent CC reduction7%/21%8/24%Subsequent CC reduction increased, buff
- Survival Buff hp regen0.5->1.5% Max HP4->40 Fixed RegenSurvival Buff hp regen increased, buff
- Gun Buff ammo20->60%35->70%Gun Buff ammo increased, buff
- Gun Buff now reloads your ammo on pickup
- Casting Buff spirit power15>4015->65
- Casting Buff cooldown reduction12->25%12->20%
- Movement Buff stamina from 1->4 to 2->4
- Added new trooper anti-stuck behavior to fix some places where you can move a trooper to get them stuck.
- Fixed a bug where troopers could clip into the world while running up stairs and over obstacles
ITEMS
Cooldown Reduction Changes:
- Enchanter's Emblem: Cooldown Reduction+7%+5%Enchanter's Emblem: Cooldown Reduction decreased, buff
- Compress Cooldown: Cooldown Reduction+22%+18%Compress Cooldown: Cooldown Reduction decreased, buff
- Superior Cooldown: Cooldown Reduction+25%+20%Superior Cooldown: Cooldown Reduction decreased, buff
- Transcendent Cooldown: Cooldown Reduction+30%+25%Transcendent Cooldown: Cooldown Reduction decreased, buff
- Spellslinger: Cooldown Reduction+12%+6%Spellslinger: Cooldown Reduction decreased, buff
- Spiritual Overflow: Cooldown Reduction+20%+12%Spiritual Overflow: Cooldown Reduction decreased, buff
- Echo Shard: No longer grants +5% Cooldown Reduction
- Scourge: Cooldown Reduction+6%+4%Scourge: Cooldown Reduction decreased, buff
- Golden Statue: Cooldown Reduction0.75/1.0/1.5%0.5/0.75/1%Golden Statue: Cooldown Reduction decreased, buff
- Headshot Booster: Cooldown89Headshot Booster: Cooldown increased, nerf
- High Velocity Rounds: Bullet Velocity+45%+50%High Velocity Rounds: Bullet Velocity increased, buffaffects upgrades
- Split Shot: Cooldown14s32sSplit Shot: Cooldown increased, nerf
- Mystic Shot: Proc damage4540Mystic Shot: Proc damage decreased, nerf
- Mystic Shot: Spirit power scaling0.750.8Mystic Shot: Spirit power scaling increased, buff
- Opening Rounds: Spirit Power+7+8Opening Rounds: Spirit Power increased, buff
- Blood Tribute: Debuff Resistance+50%+40%Blood Tribute: Debuff Resistance decreased, nerf
- Cultist Sacrifice: Now provides Weapon Damage instead of Fire Rate
- Toxic Bullets duration3s4sToxic Bullets duration increased, buff
- Express Shot: Weapon Damage now scales with boons (+2)
- Express Shot: Weapon Damage185%170%Express Shot: Weapon Damage decreased, nerf
- Express Shot: Secondary Fire Weapon Damage now scales with boons (+1)
- Express Shot: Secondary Fire Weapon Damage75%45%Express Shot: Secondary Fire Weapon Damage decreased, nerf
- Express Shot: Ammo consumed30%40%Express Shot: Ammo consumed increased, buff
- Weighted Shots: Weapon Damage+30%+35%Weighted Shots: Weapon Damage increased, buff
- Warp Stone: Bullet Resist35%30%Warp Stone: Bullet Resist decreased, nerf
- Escalating Resilience: Bonus Health125100Escalating Resilience: Bonus Health decreased, nerf
- Tesla Bullets: Shock damage4033Tesla Bullets: Shock damage decreased, nerf
- Tesla Bullets: Shock damage spirit power growth0.140.19Tesla Bullets: Shock damage spirit power growth increased, buff
- Capacitor: Shock damage5043Capacitor: Shock damage decreased, nerf
- Capacitor: Shock damage spirit power growth0.140.19Capacitor: Shock damage spirit power growth increased, buff
- Capacitor: No longer dispels buffs (moved to Curse)
- Capacitor: Cooldown60s50sCapacitor: Cooldown decreased, buff
- Capacitor: Slow duration5s4sCapacitor: Slow duration decreased, nerf75%->0%
- Capacitor: Slow debuff now prevents stamina usage and silences movement abilities
- Shadow Weave: Reveal distance20m18mShadow Weave: Reveal distance decreased, nerf
- Shadow Weave: Full invisibility distance50m30mShadow Weave: Full invisibility distance decreased, nerf
- Lucky Shot: Damage125%110%Lucky Shot: Damage decreased, nerf
- Glass Cannon: Max Health-10%-13%Glass Cannon: Max Health decreased, nerf
- Crippling Headshot: Healing Reduction-30%-35%Crippling Headshot: Healing Reduction decreased, nerf
- Spiritual Overflow: Fire Rate+30%+35%Spiritual Overflow: Fire Rate increased, buff
- Spellslinger: Fire Rate per stack10%12%Spellslinger: Fire Rate per stack increased, buff
- Silencer: Spirit Resist14%15%Silencer: Spirit Resist increased, buff
- Reactive Barrier: Cooldown26s40sReactive Barrier: Cooldown increased, nerf
- Reactive Barrier: Duration12s10sReactive Barrier: Duration decreased, nerf
- Spirit Shielding: Cooldown35s45sSpirit Shielding: Cooldown increased, nerf
- Spirit Shielding: Damage threshold175225Spirit Shielding: Damage threshold increased, buff
- Spirit Shielding: Duration8s7sSpirit Shielding: Duration decreased, nerf
- Weapon Shielding: Cooldown35s45sWeapon Shielding: Cooldown increased, nerf
- Weapon Shielding: Duration8s7sWeapon Shielding: Duration decreased, nerf
- Majestic Leap: Cooldown32s34sMajestic Leap: Cooldown increased, nerf
- Cheat Death: Removes all non-stun debuffs on proc
- Inhibitor: Healing Reduction-35%-40%Inhibitor: Healing Reduction decreased, nerf
- Spellbreaker: Cooldown10s9sSpellbreaker: Cooldown decreased, buff
- Bullet Resist Shredder: Bullet Resist Reduction13%12%Bullet Resist Shredder: Bullet Resist Reduction decreased, nerf
- Mystic Vulnerability: Duration6s7sMystic Vulnerability: Duration increased, buff
- Spirit Sap: Cooldown35s25sSpirit Sap: Cooldown decreased, buffmatches Focus Lens
- Decay: Healing Reduction-40%-45%Decay: Healing Reduction decreased, nerf
- Silence Wave: No longer upgrades from Spirit Sap
- Silence Wave: No longer reduces Spirit Resistance or Spirit Power
- Silence Wave: Now deals 100 Impact Damage (0.3 spirit power growth)
- Spirit Snatch: Instead of increasing CD to 2x on light melee hit, the effects of Spirit Snatch are reduced to 70% effectiveness (Damage, Spirit Power, Spirit Resist)
- Focus Lens: Now builds from Spirit Sap
- Focus Lens: Now reduces Spirit Resistance by 12% and reduces Spirit Power by 30 for 12s
- Focus Lens: Fire Rate+16+13Focus Lens: Fire Rate decreased, nerf
- Curse: Now dispels buffs
- Curse: Cooldown45s55sCurse: Cooldown increased, nerf
- Curse: Weapon Damage20%15%Curse: Weapon Damage decreased, nerf
- Echo Shard: Now grants +5% Ability Range (no longer has the +5% CD Reduction)
- Scourge: Max Health damage per second3.25%3.5%Scourge: Max Health damage per second increased, buff
- Scourge: Cooldown38s35sScourge: Cooldown decreased, buff
Heroes
- Abrams: Shoulder Charge cooldown37s33sAbrams: Shoulder Charge cooldown decreased, buff
- Abrams: Shoulder Charge T3-22s Cooldown-18sAbrams: Shoulder Charge T3 increased, buff
- Abrams: Seismic Impact T3 duration3s4sAbrams: Seismic Impact T3 duration increased, buff
- Bebop: Health growth5446Bebop: Health growth decreased, nerf
- Bebop: Exploding Uppercut cooldown19s22sBebop: Exploding Uppercut cooldown increased, nerf
- Bebop: Exploding Uppercut spirit scaling0.490.6Bebop: Exploding Uppercut spirit scaling increased, buff
- Bebop: Sticky Bomb T3"On Attach: -30% Outgoing Damage for 5s""On Cast: +5 m/s for 3s". Multiple instances stack independently
- Bebop: Hyperbeam DPS190160Bebop: Hyperbeam DPS decreased, nerf
- Bebop: Hyperbeam T2+90+120Bebop: Hyperbeam T2 increased, buff
- Billy: Rising Ram T2+25% Weapon Damage+35%Billy: Rising Ram T2 increased, buff
- Billy: Rising Ram T36% Max Health as spirit damage6.5%Billy: Rising Ram T3 increased, buff
- Calico: Clip size1012Calico: Clip size increased, buff
- Calico: Reload time2.5s2.6sCalico: Reload time increased, nerf
- Calico: Gloom Bombs cooldown12s14sCalico: Gloom Bombs cooldown increased, nerf
- Calico: Return To Shadows T3 Damage Amp+24%+18%Calico: Return To Shadows T3 Damage Amp decreased, nerf
- Calico: Return To Shadows T3 duration5s6sCalico: Return To Shadows T3 duration increased, buff
- Doorman: Base regen from 2 to 1
- Doorman: Bullet damage falloff and effectiveness now use the actual distance traveled, rather than the distance between the starting position and end position. This fixes shooting through portals not using the right distance for falloff.
- Doorman: Call Bell explosion damage6055Doorman: Call Bell explosion damage decreased, nerf
- Doorman: Call Bell T2 explosion damage+50+45Doorman: Call Bell T2 explosion damage decreased, nerf
- Doorman: Call Bell impact damage spirit scaling0.71.0Doorman: Call Bell impact damage spirit scaling increased, buff
- Drifter: Rend cooldown15s13sDrifter: Rend cooldown decreased, buff
- Drifter: Base regen2.53.5Drifter: Base regen increased, buff
- Dynamo: Base regen22.5Dynamo: Base regen increased, buff
- Dynamo: Kinetic Pulse range15m20mDynamo: Kinetic Pulse range increased, buff
- Dynamo: Kinetic Pulse cooldown26s22sDynamo: Kinetic Pulse cooldown decreased, buff
- Holliday: Base regen2.01.0Holliday: Base regen decreased, nerf
- Holliday: Base bullet growth1.231.04Holliday: Base bullet growth decreased, nerf
- Holliday: Base damage2218Holliday: Base damage decreased, nerf
- Holliday: Bounce Pad damage8060Holliday: Bounce Pad damage decreased, nerf
- Holliday: Fixed a bug where you could get extra speed/distance with dash jump/bounce pad timing
- Infernus: Afterburn buildup is now 10% slower on body shots
- Infernus: Napalm T3 damage amp+20%+17%Infernus: Napalm T3 damage amp decreased, nerf
- Ivy: Kudzu Bomb damage5040Ivy: Kudzu Bomb damage decreased, nerf
- Ivy: Kudzu Bomb spirit scaling0.560.65Ivy: Kudzu Bomb spirit scaling increased, buff
- Ivy: Stone Form cooldown42s37sIvy: Stone Form cooldown decreased, buff
- Ivy: Watcher’s Covenant bullet lifesteal10%15%Ivy: Watcher’s Covenant bullet lifesteal increased, buff
- Ivy: Air Drop damage penalty for ally you are carrying-50%-30%Ivy: Air Drop damage penalty for ally you are carrying increased, buff
- Ivy: Air Drop cast range12m14mIvy: Air Drop cast range increased, buff
- Kelvin: Bullet Velocity254160Kelvin: Bullet Velocity decreased, nerf
- Kelvin: Frost Grenade base damage7460Kelvin: Frost Grenade base damage decreased, nerf
- Kelvin: Frozen Shelter T2"-45s Cooldown""+1s Duration"
- Kelvin: Frozen Shelter duration5.5s5sKelvin: Frozen Shelter duration decreased, nerf
- Lash: Grapple cooldown42s35sLash: Grapple cooldown decreased, buff
- Lash: Flog heal vs heroes50%60%Lash: Flog heal vs heroes increased, buff
- Lash: Flog damage6065Lash: Flog damage increased, buff
- Lash: Flog cooldown26s24Lash: Flog cooldown decreased, buff
- Lash: Flog T2-14s-12sLash: Flog T2 increased, buff
- Lash: Death Slam cooldown155s145sLash: Death Slam cooldown decreased, buff
- Lady Geist: Soul Exchange T3 radius15m25mLady Geist: Soul Exchange T3 radius increased, buff
- Mina: Sanguine Retreat cooldown30s32sMina: Sanguine Retreat cooldown increased, nerf
- Mina: Sanguine Retreat no longer resets air jump and dash limits
- Mina: Love Bites cooldown7s8sMina: Love Bites cooldown increased, nerf
- Mina: Love Bites T3 from -1 Stamina to -2
- McGinnis: Mini Turrets health per boon1013McGinnis: Mini Turrets health per boon increased, buff
- McGinnis: Spectral Wall speed increased by 10%
- Mirage: Fire Scarabs Max Health steal3745Mirage: Fire Scarabs Max Health steal increased, buff
- Mirage: Traveler can now target friendly objectives
- Mirage: Traveler cooldown160s145sMirage: Traveler cooldown decreased, buff
- Mirage: Traveler T1 now also reduces cooldown by 25s
- Mo & Krill: Health Regen31Mo & Krill: Health Regen decreased, nerf
- Paige: Bullet damage growth0.660.52Paige: Bullet damage growth decreased, nerf
- Paige: Defend and Fight! barrier200150Paige: Defend and Fight! barrier decreased, nerf
- Paige: Defend and Fight! duration7s5sPaige: Defend and Fight! duration decreased, nerf
- Paige: Defend and Fight! T1+50 Barrier+16% Fire RatePaige: Defend and Fight! T1 decreased, nerfwith 0.15 Spirit Power scaling
- Paige: Defend and Fight! T2+25% Fire Rate+100 BarrierPaige: Defend and Fight! T2 increased, buff
- Paige: Defend and Fight! T2 now also grants +2s Duration
- Paradox: Base regen2.01.0Paradox: Base regen decreased, nerf
- Paradox: Bullet damage growth0.270.22Paradox: Bullet damage growth decreased, nerf
- Paradox: Base health700650Paradox: Base health decreased, nerf
- Paradox: Health per boon4745Paradox: Health per boon decreased, nerf
- Paradox: Pulse Grenade damage4035Paradox: Pulse Grenade damage decreased, nerf
- Paradox: Pulse Grenade spirit scaling0.430.55Paradox: Pulse Grenade spirit scaling increased, buff
- Paradox: Fixed a bug where you could airdash further then expected with Kinetic Carbine
- Pocket: Base regen21Pocket: Base regen decreased, nerf
- Pocket: Flying Cloak damage8570Pocket: Flying Cloak damage decreased, nerf
- Pocket: Flying Cloak T2+75+85Pocket: Flying Cloak T2 increased, buff
- Seven: Lightning Ball radius3.5m4.25mSeven: Lightning Ball radius increased, buff
- Seven: Crit reduction25%35%Seven: Crit reduction increased, buff
- Shiv: Alt fire knockback reduced by 10%
- Shiv: Alt fire ammo cost23Shiv: Alt fire ammo cost increased, buff
- Shiv: Killing Blow Rage Damage Bonus17%15%Shiv: Killing Blow Rage Damage Bonus decreased, nerf
- Shiv: Killing Blow T2 Rage Damage bonus8%6%Shiv: Killing Blow T2 Rage Damage bonus decreased, nerf
- Shiv: Killing Blow Rage state now causes your alt fire knockback to push you a little further
- Shiv: Fixed some bugs with Barriers and Spirit Damage Scaling (fixes other cases as well)
- Sinclair: Health700650Sinclair: Health decreased, nerf
- Sinclair: Regen32Sinclair: Regen decreased, nerf
- Sinclair: Spectral Assistant total swaps allowed12Sinclair: Spectral Assistant total swaps allowed increased, buff
- Sinclair: Audience Participation cooldown50%40%Sinclair: Audience Participation cooldown decreased, buff
- Viscous: Splatter cooldown21s30sViscous: Splatter cooldown increased, nerf
- Viscous: Splatter T1"-6s Cooldown""+40 Damage+1m Radius"
- Viscous: Splatter T2"+45 Damage and +1m Radius""-12s Cooldown"
- Viscous: Splatter T3 now also increases spirit scaling by 0.4
- Viscous: The Cube duration4s3sViscous: The Cube duration decreased, nerf
- Viscous: The Cube regen3040Viscous: The Cube regen increased, buff
- Viscous: The Cube T2 now also increases duration by +1s
- Vyper: Health per boon3335Vyper: Health per boon increased, buff
- Warden: Bullet damage16.216.6Warden: Bullet damage increased, buff
- Warden: Bullet damage growth0.440.48Warden: Bullet damage growth increased, buff
- Warden: Health regen32Warden: Health regen decreased, nerf
- Warden: Alchemical Flask radius6.5m5.5mWarden: Alchemical Flask radius decreased, nerf
- Warden: Alchemical Flask T2 now also grants +1m
- Wraith: Card Trick base damage5560Wraith: Card Trick base damage increased, buff
- Wraith: Project Mind cooldown48s42sWraith: Project Mind cooldown decreased, buff
- Yamato: Base regen2.01.0Yamato: Base regen decreased, nerf
- Yamato: Power Slash low charge damage from 40% to 30%
- Yamato: Power Slash medium charge damage from 60% to 50%
- Yamato: Crimson Slash cooldown11.5s15sYamato: Crimson Slash cooldown increased, nerf
- Yamato: Crimson Slash T3-5.75s Cooldown-9sYamato: Crimson Slash T3 decreased, nerf
Source
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