Deadlivery Night Update 0.2 The City Mart Backrooms
Hello Deadliveries! First of all, we want to sincerely thank you for trying our game. This Steam post will be a sort of continuation of our posts on itch.io.
In this update2
Full notes
Full Deadlivery Night update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions3 changes0 removals
Gameplay
Events
Maps
addedHello Deadliveries!We want to introduce the next update to Deadlivery Night, the final part of what we call the foundations of the game and what will add the "horror" to this "indie horror" game.
changedIntroducing the City Mart Backrooms, update 0.2What are the backrooms? This area is totally inspired by the creepy pasta, but with our own twist and lore. The backrooms are an exploration zone. Venture into the labyrinths find the keys to open the doors and advance, but beware of Martha the warden, if she finds you, she'll kick you out, and you won't be able to re-enter until the following night. A great reward awaits at the end. Can you find it?
changedIntroducing the City Mart Backrooms, update 0.2Are the backrooms complete? Just like the rest of the game, at this point we're only developing the base of the backrooms. Eventually, we want this area to be gigantic, making the labyrinths increasingly larger, hiding various secrets, puzzles, rewards, and eventually linking them to character quests and game endings.
changedIntroducing the City Mart Backrooms, update 0.2For now, you can venture into what we call the first layer: interconnected labyrinths where the player must find keys to advance, leading to what we call the first dungeon. Currently, the dungeon isn't complete, but the reward is. Eventually, this dungeon will become a fully explorable area with various enemies and puzzles. In our complete vision, the backrooms will have several dungeons, each with completely distinct biomes, incredible rewards, and a greater challenge the deeper the player ventures.
addedWhat's next for Deadlivery Night?As mentioned above, this update essentially marks the end of the game's foundations. Now we just need to start building the floors. Our plan is to continue expanding the city and developing the upgrade system (Pappi will no longer be content bait!). We'll also continue working on polishing the gameplay and difficulty, and add more story content and secret endings. After that, we'll focus on adding more content to the backrooms!
Deadlivery Night changes
addedWe want to introduce the next update to Deadlivery Night, the final part of what we call the foundations of the game and what will add the "horror" to this "indie horror" game.
changedWhat are the backrooms? This area is totally inspired by the creepy pasta, but with our own twist and lore. The backrooms are an exploration zone. Venture into the labyrinths find the keys to open the doors and advance, but beware of Martha the warden, if she finds you, she'll kick you out, and you won't be able to re-enter until the following night. A great reward awaits at the end. Can you find it?
changedAre the backrooms complete? Just like the rest of the game, at this point we're only developing the base of the backrooms. Eventually, we want this area to be gigantic, making the labyrinths increasingly larger, hiding various secrets, puzzles, rewards, and eventually linking them to character quests and game endings.
changedFor now, you can venture into what we call the first layer: interconnected labyrinths where the player must find keys to advance, leading to what we call the first dungeon. Currently, the dungeon isn't complete, but the reward is. Eventually, this dungeon will become a fully explorable area with various enemies and puzzles. In our complete vision, the backrooms will have several dungeons, each with completely distinct biomes, incredible rewards, and a greater challenge the deeper the player ventures.
addedAs mentioned above, this update essentially marks the end of the game's foundations. Now we just need to start building the floors. Our plan is to continue expanding the city and developing the upgrade system (Pappi will no longer be content bait!). We'll also continue working on polishing the gameplay and difficulty, and add more story content and secret endings. After that, we'll focus on adding more content to the backrooms!
Hello Deadliveries!
First of all, we want to sincerely thank you for trying our game. This Steam post will be a sort of continuation of our posts on itch.io.
We want to introduce the next update to Deadlivery Night, the final part of what we call the foundations of the game and what will add the "horror" to this "indie horror" game.
Introducing the City Mart Backrooms, update 0.2
What are the backrooms? This area is totally inspired by the creepy pasta, but with our own twist and lore. The backrooms are an exploration zone. Venture into the labyrinths find the keys to open the doors and advance, but beware of Martha the warden, if she finds you, she'll kick you out, and you won't be able to re-enter until the following night. A great reward awaits at the end. Can you find it?
Are the backrooms complete? Just like the rest of the game, at this point we're only developing the base of the backrooms. Eventually, we want this area to be gigantic, making the labyrinths increasingly larger, hiding various secrets, puzzles, rewards, and eventually linking them to character quests and game endings.
For now, you can venture into what we call the first layer: interconnected labyrinths where the player must find keys to advance, leading to what we call the first dungeon. Currently, the dungeon isn't complete, but the reward is. Eventually, this dungeon will become a fully explorable area with various enemies and puzzles. In our complete vision, the backrooms will have several dungeons, each with completely distinct biomes, incredible rewards, and a greater challenge the deeper the player ventures.
What's next for Deadlivery Night?
As mentioned above, this update essentially marks the end of the game's foundations. Now we just need to start building the floors. Our plan is to continue expanding the city and developing the upgrade system (Pappi will no longer be content bait!). We'll also continue working on polishing the gameplay and difficulty, and add more story content and secret endings. After that, we'll focus on adding more content to the backrooms!
The update will arrive in the next few days. We'll make a separate announcement letting you know when it's available. Thank you again for your support!