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Steam News26 February 20264mo ago

DEADLIST – Lighting System Update

Changes Implemented: Reworked fog rendering — the effect is now stable and consistent regardless of camera angle or sun position.

Full notes

Full DEADLIST update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions2 changes0 removals
  • Performance
  • Fixes
  • Gameplay
changedChanges Implemented:Reworked fog rendering — the effect is now stable and consistent regardless of camera angle or sun position.
fixedChanges Implemented:Resolved the “darkness pop” issue that caused sudden lighting shifts when changing perspective.
fixedChanges Implemented:Corrected foliage lighting — removed unnatural, completely black shadow pools.
changedChanges Implemented:Flashlight behavior has been adjusted to properly interact with foliage and surrounding geometry.

Changes Implemented:

  • Reworked fog rendering — the effect is now stable and consistent regardless of camera angle or sun position.

  • Resolved the “darkness pop” issue that caused sudden lighting shifts when changing perspective.

  • Corrected foliage lighting — removed unnatural, completely black shadow pools.

  • Flashlight behavior has been adjusted to properly interact with foliage and surrounding geometry.

These changes significantly improve nighttime exploration, enhance environmental tension, and ensure more realistic light behavior across the open world.

Source

Steam News / 26 February 2026

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