Full notes
Full Deadeye Deepfake Simulacrum update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
Howdy Agents (✿◕‿◕)
This is just a small weekend patch to fix a few of the bugs that were reported in our discord.
Here are the notes.
Fixed an unhackable fridge in an early Angel mission.
Fixed a duplicate name between elevators in the PGD level.
Fixed an issue that may have caused ego to be cut off at specific aspect ratios.
Removed a few words from the word bank that could cause issues.
Fixed a visual bug with the proboscis weapon causing it to imprecisely follow the player.
Updated Deus Absconditus with a halo effect that persists while the perk is in effect. This effects of this perk will also now end if the player attacks with their weapons or grenade.
Removed a note about early access that popped up when first starting up the game.
Added a tip of the day about how to sprint with [SPACE] and a reminder about it at the end of the tutorial.
Killing blue_medusa early will now skip their extremely brief conversation in the museum. You still can't hack them (we'll say their computer was damaged #fakeimmersivesim)
Fixed Typos
There are a few outstanding bugs I'm still trying to recreate on my end. Thank you everyone for your reports. I'll be fixing these things every day as the reports roll in.
Source
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