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Steam News18 September 20259mo ago

Version 1.0

Howdy Agents (✿◕‿◕) It’s a wonderful day. Deadeye Deepfake Simulacrum has released in 1.0! This update comes with a ton of bug fixes and some neat little touches I couldn’t find the time to complete until now.

Full notes

Full Deadeye Deepfake Simulacrum update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions4 changes0 removals
  • Gameplay
  • Fixes
  • Events
  • Balance
changedDDS will continue to receive post-launch support for the foreseeable future as I begin to pivot to my next project. You can expect the long awaited roguelike mode to drop sometime around December or January, with plenty of bug fixes and adjustments in between. I’m not sure if it’s possible to get DDS playing *well* on a Steam Deck but I’ll be trying the best I can!!!!
addedBy the way! If your old save files are failing to migrate to the new system, you should be able to resolve the issue by going to appdata/LocalLow/nodayshalleraseyou/DeadeyeDeepfakeSimulacrum, and deleting the folder called saves. Then just be sure to launch the game in admin mode. My apologies for the inconvenience here.
addedNew Stuff
addedAdded a minor visual set piece at the end of the final climb.
changedIf you equip Freyja, and then rage quit back to the apartment after attempting the mission, the concierge will now take pity on you.
changedImproved fog and background effects shaders with better smoothness and fuzz. Many of the background effects had some terrible color banding going on and that’s largely fixed now.

Howdy Agents (✿◕‿◕)

It’s a wonderful day. Deadeye Deepfake Simulacrum has released in 1.0! This update comes with a ton of bug fixes and some neat little touches I couldn’t find the time to complete until now. There’s plenty more to be done past this point, but the game needs to come out at some point and I think today is the day. Deadeye Deepfake Simulacrum version 1.0 is the game I wanted to make.

DDS will continue to receive post-launch support for the foreseeable future as I begin to pivot to my next project. You can expect the long awaited roguelike mode to drop sometime around December or January, with plenty of bug fixes and adjustments in between. I’m not sure if it’s possible to get DDS playing *well* on a Steam Deck but I’ll be trying the best I can!!!!

Making meaningful progress on DDS has become increasingly difficult as work and responsibilities continue to mount. I think the greatest lesson I learned from all this was the real value of time. Time is too precious to spend it on playing bad games, or making them. So thank you for spending a little bit of your time with me :) Thank you for leaving reviews, thank you for spreading the world, thank you for playtesting, reporting bugs, making videos, making fan art, and most of all for the many kind words you wrote. This game would never have reached so many people without your kindness and your support. I hope that version 1.0 is something deserving of your time.

I’d like to give a shoutout to Emett for completing so much cool promotional art for the game over the years. Please go commission something from them over on twitter!

https://x.com/ksteakay

Special thanks to everyone who left a review since our last update. As always, be sure to join the discord!

By the way! If your old save files are failing to migrate to the new system, you should be able to resolve the issue by going to appdata/LocalLow/nodayshalleraseyou/DeadeyeDeepfakeSimulacrum, and deleting the folder called saves. Then just be sure to launch the game in admin mode. My apologies for the inconvenience here.

Anyways we have a bunch of patch notes to get through so let’s get this party started. Beware of some minor spoilers below!

New Stuff

  • A character now sings in the shower.

  • Added a minor visual set piece at the end of the final climb.

  • If you equip Freyja, and then rage quit back to the apartment after attempting the mission, the concierge will now take pity on you.

  • Improved fog and background effects shaders with better smoothness and fuzz. Many of the background effects had some terrible color banding going on and that’s largely fixed now.

  • The Slip skill is now bounded to an area, meaning you need to think a bit more strategically on how to use it.

  • Added a failure notice to skills in the event they fail to activate due to special circumstances, such as attempting to activate “I’m In” without a connection.

  • Added some additional debt unique dialogue to one branch of the Duvet questline. It is NOT worth the effort just to see this stuff so please.

  • Added a bunch of automatic replies to the email reply menu.

Adjustments

  • Completed a quick balance pass through all the game’s vocations, adjusting the cost and cooldown of many abilities.

  • Added a unique interaction between the Helicopter ability and the Bow weapon type. Pew Pew.

  • Made several tweaks to agent AI. Agents seemed a little too “slippery”

Source

Steam News / 18 September 2025

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