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Steam News14 August 20196y ago

Map of the Week #54

Hey everyone! Continuing our quest to document all the forgotten relics of the workshop, today we’re highlighting “Spooky Night” by john_fungus1!

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Repeated intro

Hey everyone! Continuing our quest to document all the forgotten relics of the workshop, today we’re highlighting “Spooky Night” by john_fungus1! This time we’re to infiltrate a set of buildings overrun by the Dredged, and the keyword here really is “infiltrate” above all else – when wielding nothing but the Revolver, the surplus of Technicians and Sergeants will quickly stop you in your tracks if you’re not careful.

What changed

0 fixes0 additions2 changes0 removals
  • Workshop
changedHey everyone! Continuing our quest to document all the forgotten relics of the workshop, today we’re highlighting “Spooky Night” by john_fungus1! This time we’re to infiltrate a set of buildings overrun by the Dredged, and the keyword here really is “infiltrate” above all else – when wielding nothing but the Revolver, the surplus of Technicians and Sergeants will quickly stop you in your tracks if you’re not careful.
changedThere’s also the scaffolding, which kind of reminds me of a crane, which means this is automatic MotW material. It’s good to see that the author hasn’t forgotten the most important part of any workshop map. Play it now! And don't blow yourselves up.

DEADBOLT changes

changedHey everyone! Continuing our quest to document all the forgotten relics of the workshop, today we’re highlighting “Spooky Night” by john_fungus1! This time we’re to infiltrate a set of buildings overrun by the Dredged, and the keyword here really is “infiltrate” above all else – when wielding nothing but the Revolver, the surplus of Technicians and Sergeants will quickly stop you in your tracks if you’re not careful.
changedThere’s also the scaffolding, which kind of reminds me of a crane, which means this is automatic MotW material. It’s good to see that the author hasn’t forgotten the most important part of any workshop map. Play it now! And don't blow yourselves up.

Thanks to the combination of vents spread throughout the level, the plethora of enemies you’re going to face, and the provided weaponry (especially once you steal a Sergeant’s sledgehammer), this rather small level quickly turns into a fun and memorable experience as you try to find ways around your limited pool of ammo (again, the sledge is the way to go here).

There’s also the scaffolding, which kind of reminds me of a crane, which means this is automatic MotW material. It’s good to see that the author hasn’t forgotten the most important part of any workshop map. Play it now! And don't blow yourselves up.

Source

Steam News / 14 August 2019

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