Full notes
Full Dead Weight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
Ahoy!
Last week we mentioned UI updates. Today we will tell you about the upcoming movement system updates.
So, do you remember how it used to be? You choose the movement skill and pick a tile that's within your movement radius. Rinse and repeat for every energy point that your character has. Well, we are changing that.
After the update:
movement will be your default skill;
it will be chosen automatically after cancelling any other skill;
movement indicators will be visible on red tiles. You will know if you are stepping in danger;
it will be possible to use 2+ energy points in one movement action;
clicking on an enemy will reveal their movement radius.
All these features will be added in the next playtest update in a few weeks. In the meantime, apply for the playtest and stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
