Full notes
Full Dead Weight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Fixes
- Performance
- Gameplay
- Events
Ahoy, pirates!
As promised, today we will tell you about all the fixes we've made for the playtest. These changes will arrive next week.
Here are the changes:
Updated item balance and the madness mechanic. The logic for spawning corrupted units has been changed based on the current madness level.
Item drops now also depend on the madness level. Boss battles now reward items one tier higher than the current region.
Fixed an issue where two events could trigger at the same time, such as a pirate attack and drifting. Pirates and the minion will now wait for their turn ;)
Fixed a bug where units could lose their skill panel
Fixed incorrect dialogue issues in the temple
Fixed an issue with stun animation display
Fixed an issue with dash skills where push direction arrows were displayed incorrectly
Fixed an issue where control was not passed to the next squad member if the main character was stunned
Fixed the display of ally buffs from Arn’s Explosive Fury
Fixed formatting issues in skill tooltips
Fixed objective display issues in the journal
Fixed incorrect push trigger behavior on pirate ships
Fixed a game crash when equipping two accessories without an active skill
Fixed an unnecessary activation of the Abyss Gift return button
Added confirmation prompts when exiting to the main menu or quitting the game
Added a notification for situations where the player buys all available fuel. The event mechanic itself has also been improved
Updated building icons; building name flags have been removed from the game
Updated the style of notifications for new items, quests, and upgradeable skills
Improved the stun mechanic. Stun is no longer removed by bleeding effects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
