Full notes
Full Dead of Night update
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What changed
- Fixes
- UI and audio
- Gameplay
Dead of Night changes
It's been a while...
A lot has been happening in the world these past few months, and fortunately having a little time off has let me have a proper look at Dead of Night in ages.
There's a huge bug relating to the sword that was a left over from before the second town was added, which can lead to issues with completing the game and receiving achievements. If you stick to the quest of getting your sword back and dont travel across the river there should be no issues with unlocking achievements and completing the game properly. But still, this needs fixed.
The main game is getting an update that combines the two towns into one map. The HUD is also getting a remodel to open up the playfield a lot more. The time limit with every night is going to be adjusted (longer). Re-jig the script and combine the gold and the sword stories and also have the ability to have different languages. And other little quality of life improvements in a lot of other ways.
Work has started, but there's still plenty to do so I have no time frame as to when it will be finished.
The mini game however...
During lock down, i thought it would be a good idea to get into a small game that would help me get back into coding again, so i thought about remaking Eat-Em-Up mode as a free stand alone game!
The graphics have been given a huge re-vamp with the help of Jonathan Temples; graphic designer, artists for such c64 games as CJ's Elephant Antics and Nobby the Aardvark, and overall bloody good guy!
Still a bit to do, so stay tuned!
Source
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