Full notes
Full Dead of Night update
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What changed
- Performance
- Gameplay
- UI and audio
Dead of Night changes
Hi there!
So just a small update to fix a few annoyances, mainly the game would crash when talking to people and Vlad gets moved to a different screen.
The game would crash when dialogue was on screen and Vlad is moved to another screen - fixed
Bees stay still when dialogue is on screen rather than just flying off
A very immersion breaking object was visible at the top of the cabin in the woods
The boarded up house at the bottom had more graphics that didn't display 'cause I'm an awful programmer
The game would crash if you saved your game before going to the mainland - you have to visit the mainland before saving now
Some shadows were removed from some objects
The audio for the mainland loops properly now (or at least it should. Did you know that the mainland music is entirely Commodore 64 sounds?)
There's flies around some rubbish bags now, just to give the place a bit more animation (for what it is!)
THE ABILITY TO TAKE A SCREENSHOT WITH F12!!! Such a wee thing to not add
Still plenty to do, but I want to try and get a few fixes done and get more updates out the door a bit more regularly now that Dead of Night Revamped is at a more playable state.
Until next time
Aaron
Source
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