Full notes
Full Dead In Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Hello everyone! The update is aimed at increasing dynamics in combat and maintaining the balance of the game. Balance
Balanced all enemies. Phew! Now the enemies will move more than just stand and think.
Reduced the time of roll in all melee weapons for 2 seconds, and ranged for 1 second.
Play more aggressive! Reduced cooldowns of time skills by 50%.
Increased healing after the death of enemies.
The radius of skill "Dome" has been reduced in 1.5 times.
Improvements
Fixed a bug where the item could be picked up before it reached the ground.
Fixed "hit zone" for spears.
Ability "Blink". During use, the hero does not take damage.
Fixed small bugs of enemies.
Thank you for playing «Dead In Time»! I hope you are enjoying the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
