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Steam News28 July 20187y ago

Update #7

Hello everyone! The update is aimed at increasing dynamics in combat and maintaining the balance of the game. Balance Balanced all enemies. Phew! Now the enemies will move more than just stand and think.

Full notes

Full Dead In Time update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes0 additions7 changes0 removals
  • Balance
  • Gameplay
  • Fixes
changedHello everyone! The update is aimed at increasing dynamics in combat and maintaining the balance of the game. Balance
changedReduced the time of roll in all melee weapons for 2 seconds, and ranged for 1 second.
changedPlay more aggressive! Reduced cooldowns of time skills by 50%.
changedIncreased healing after the death of enemies.
changedThe radius of skill "Dome" has been reduced in 1.5 times.
changedImprovements

Hello everyone! The update is aimed at increasing dynamics in combat and maintaining the balance of the game. Balance

  • Balanced all enemies. Phew! Now the enemies will move more than just stand and think.

  • Reduced the time of roll in all melee weapons for 2 seconds, and ranged for 1 second.

  • Play more aggressive! Reduced cooldowns of time skills by 50%.

  • Increased healing after the death of enemies.

  • The radius of skill "Dome" has been reduced in 1.5 times.

Improvements

  • Fixed a bug where the item could be picked up before it reached the ground.

  • Fixed "hit zone" for spears.

  • Ability "Blink". During use, the hero does not take damage.

  • Fixed small bugs of enemies.

Thank you for playing «Dead In Time»! I hope you are enjoying the game.

Source

Steam News / 28 July 2018

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