Full notes
Full Dead In Time update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Fixes
Balance
Increased healing after killing enemies.
Strengthened the skill of time for spears and crossbows.
The speed of shooting bows and crossbows is reduced by ~ 10%.
Reduced the number of enemies in several rooms.
Changed electric towers. Now you can see when they shoot.
Improvements
Towers with crossbows no longer shoot after the hero's death.
Added tutorial information.
Fixed bugs when target is selected.
Fixed a bug where it is impossible to open minimap.
Fixed invisible walls.
Fixed errors when loading saved data.
Added description in some skills for time control.
Content
Added a new special enemy.
Added three new rooms.
Source
Changelog.gg summarizes and formats this update. How we read updates.
