HomeGamesUpdatesPricingMethodology
Steam News23 January 20251y ago

BALANCE PATCH - 0.8.48

MISC CHANGES Added a new visual effect for Leader's skill Advance spawning enemies from the threat.

Full notes

Full Dead Grid update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes7 additions9 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Store
addedMISC CHANGESAdded a new visual effect for Leader's skill Advance spawning enemies from the threat. I noticed this was frequently mistaken with distant enemies pulled by noise even though the skill triggers at the start of your turn.
changedMISC CHANGESReduced the frequency of mercs idle-talking when changing gear tabs.
changedMISC CHANGESReworked the sound effect of hovering over cards in combat.
changedMISC CHANGESReworked the sound effect of discarding armory cards from hand.
changedMISC CHANGESImproved music transition from combat track 1 to 2.
changedMISC CHANGESIncreased the Initiative tooltip font and window size for consistency.
Improved music transition from combat track12Improved music transition from combat track increased, buff

MISC CHANGES

  • Added a new visual effect for Leader's skill Advance spawning enemies from the threat. I noticed this was frequently mistaken with distant enemies pulled by noise even though the skill triggers at the start of your turn.

  • Reduced the frequency of mercs idle-talking when changing gear tabs.

  • Reworked the sound effect of hovering over cards in combat.

  • Reworked the sound effect of discarding armory cards from hand.

  • Improved music transition from combat track 1 to 2.

  • Increased the Initiative tooltip font and window size for consistency.

  • Added a note on deployed Lure objects to indicate that duplicates are auto-removed.

SKILL BALANCE

  • The ranked damage of Commando skill Breach has been increased. OLD1%, 2%, 3%, 4%, 5% NEW: 1%, 3%, 5%, 7%, 9% This skill suits longer encounters with a slew of enemies, causing a flurry of blocks, parries, and dodges.
  • The ranked damage of Enforcer skill Skull Crush has been increased. OLD130%, 160%, 190%, 220%, 250% NEW: 150%, 200%, 250%, 300%, 350% This skill requires some setup to be effective, so its damage reward has been increased.
  • Viper has been reworked to spawns with hit points much closer to the primary merc (1st merc in squad).

WEAPON ACCURACY BALANCE

  • After reviewing feedback, watching videos, and spending a lot of time playing myself, I've decided to adjust the base minimum and maximum accuracy values for several ranged weapons.

  • Note: All minimum values correspond to the lowest (red) quality of the item and can be increased through upgrades and mercenary training. Additionally, the game provides numerous in-combat buffs to help you quickly reach the accuracy cap, and the recently added elite perks can potentially raise these caps even further.

    1. Pistol - min 80% (no change) - max 95% (increased from 90%)
    2. SMG - min 70% (no change) - max 90% (increased from 88%)
    3. Assault Rifle - min 75% (increased from 65%) - max 90% (increased from 88%)
    4. Machine Gun - min 60% (no change) - max 75% (no change)
    5. Sniper Rifle - min 85% (no change) - max 99% (increased from 98%)
    6. Shotgun - min 80% (increased from 65%, the biggest complaint in feedback) - max 95% (no change)
    7. Bow / Crossbow - mix 85% (increased from 82%, to match sniper rifles) - max 99% (increased from 98%, to match sniper rifles)

BUG FIXES

  • Adjacent enemies killed by buckshot damage remain standing or walking (animation bug).

  • Adjusted 3D model scaling of a few ARs and sniper rifles appearing too small in gear management.

  • Adjusted 3D model scaling of all bows and crossbows to appear larger in gear management.

  • Mission victory screen still indicates rep can be used to refresh trader's stock. No longer the case.

  • Achievement "Every Drop Counts" is awarded upon completing the wrong mission.

  • If a merc dies in combat, consumable icons get repopulated with duplicates (visual bug only).

  • Leader skill Advance is pulling distant enemies with no remaining threat, should be only from threat.

  • Leader skill Advance adds distant distant enemies to threat with a full board of enemies in play.

  • Leader skill Advance can sometimes trigger on multiple Leaders in play.

  • Leader skill Advance can sometimes spawn an extra enemy on area clear.

  • Discounted items purchased from the camp vendor return with the same discount on a stock refresh.

  • Leader can occasionally drop to 0% stamina (rare case).

  • Boosted unarmed damage by consumables or Black Belt is lost after toggling to a ranged weapon and back.

Thanks for the reports and happy weekend zombie hunting!

--Paul

Source

Steam News / 23 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.