Full notes
Full Dead Event update
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Repeated intro
Hello Creatures! This update is about fixing some things and adjusting from last update. Thank you for your support for my first game ever made this is a dream come true <3 I have made 345 changes to the game in 2 updates working my ass off, I'm trying my best to make everyone happy while keeping the vision for the game.
What changed
- Gameplay
- Fixes
- UI and audio
- Maps
- Performance
- Balance
New Content:
Alien Elite (found in some of the flying sauces in the overworld)
General Changes:
Made Skeleton hitbox bigger.
Increased Koh basic attack range.
Increased Haalk basic attack range.
Fixed Kinglers Quest to give the crown hat.
Increased Charred Wood breaking Ash gain from 1 to 2.
Removed Branches from Charred Wood harvest.
Added Trophies Inventory UI.
Added Bounty Coins Inventory UI.
Lowered the font size on some UI.
Adjusted Ambient color in Dead Grounds.
Adjusted falling safety net in Dead Grounds.
Added more environmental things to Dead Grounds to make it look and feel better.
Increased the amount of monsters in Dead Grounds to make it more dense.
Increased Orange Lavacus Boss rewards massively and item drop to 10, static spawn in the center of the 3 volcano's it spawns tentacles across the map.
Fixed some spots that you could fall thru the ground in Dead Grounds.
Fixed some things you could get stuck on in Dead Grounds.
Fixed PVP in Dead Grounds to not attack colony members or allys (no ally pvp).
Adjusted falling safety net in Overworld.
Adjusted border in Overworld.
Removed some map effects that caused lag in the Overworld.
Smashed a bug with camera clipping making chunks flicker.
Reduced skill points per level from 1 to 0.5.
Fixed a issue with not hitting monsters sometimes.
Buffed Magma Armor Pain Armor from 10 to 15.
Added more damage and less armor to Red Fire Keeper.
Reduced armor to Yellow Fire Keeper.
Removed block stat from all Fire Keepers.
Removed F key to pickup items due to a unfixable issue - walk over items instead for now.
Increased Item drop rates on human lieutenant from 3 to 10 and lowered the spawn delay from 300 to 5 seconds to make farming humans more viable.
Entrance for Dead Grounds remade.
Spawn for Dead Grounds changes.
Changed the spawn rates for Dead Grounds so the monsters stop dropping nothing.
Changed the spawn rates for Skeletons so the monsters stop dropping nothing.
Changed the turkey hat drop from %5 to %10.
Added trophy rewards to dungeon monsters and the bosses.
Fiber rate increased for dungeon monsters.
Changed the spawn rates for Skeletons so the monsters stop dropping nothing.
Nerfed Eye Of The Predator item from giving 30% dex to 1% dex per level.
Buffed Toxic Scythe changed attack speed from 0.005 to 0.015 per level.
Removed the extra duration per level on Scorpoid Rage Skill so its a flat 20 seconds.
Adjusted Scorpoid Impale skill so it will root target also increased stun duration for leveling the skill up.
Removed a lag effect on Dripple Pepper, increased the EXP gain reduced damage and duration.
Now there's a chance that you can loot roll random trophies from dungeon monsters.
Increased trophies amount on killing monsters in the dungeon.
Increased movement speed on both crystal bosses, raised the attack area, increased damage a bit and attack speed on purple crystal king.
Fixed a few stuck and exploit spots in the dungeon.
Changed Haalk natural armor gain, from 0.5 to 1
Source
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