Full notes
Full DEAD END MISSION update
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What changed
- Gameplay
- Balance
- UI and audio
DEAD END MISSION changes
THE FIRST DEAD END MISSION UPDATE IS HERE
https://www.youtube.com/watch?v=ZnweAA26psM PLAYTESTER UPDATE I have gotten help from some amazing playtesters and the DEAD END MISSION experience has now been improved!
Full update log below!
SWORD BLOCK Yes! Now you can block enemy attacks with your sword to prevent taking damage!
However, you won't be able to protect yourself with the sword for too long since it needs to recharge. To block attacks, you also need to have good timing! This new mechanic will increase survival. It will block for a short period as soon as you switch to your sword!
And no, you cannot block your friendly fire grenades!
SCOPING SPOTS WEAKPOINTS The scope will now spot weak points on all mutants! This also means that you can spot the weak points from afar even before you see the mutant! You can only see the weak points when scoping in!
This gives the scope a great advantage during the mission and also shows new players where to shoot.
In DEAD END MISSION, it's not always the headshots that do the most damage!
QUALITY OF LIFE UPDATES Such as giving the player more context on where to go in the mission. Mutant spawning sound bugs fixed. The first loading cutscene is now darker so you can see the text more clearly, and more!
BALANCE Normal Meatball Body Health was reduced from 1000 to 700 Health. Normal Meatball Head Health was reduced from 450 to 300 Health. Crazed Mutant Body Health was reduced from 800 to 600. Crazed Mutant Head Health was reduced from 400 to 250. Queen Guards Grenade Damage was reduced from 500 to 100. (Now resistant) Queen Guards can now be stunned by sword blocks. Queen now has a small weak point that deals more damage. & More!
THANKS For all the support so far, more updates and content will come in the future! But for now, let's go kill some MUTANTS! ːwinter2019coolyulː
Source
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