Full notes
Full DEAD END MISSION update
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What changed
- Gameplay
- Balance
DEAD END MISSION changes
DEAD END MISSION has been fortunate to receive feedback from playtesters and game designers. I, who am RednapGames, listen to good ideas that improve DEAD END MISSION so that the game gets as good as possible for the players.
So, I will be presenting two new Huge mechanics that are being worked on right now to take DEAD END MISSION to the next level!
SWORD BLOCK! Yes! The sword needs some extra love! Soon you can block enemy attacks with your sword to prevent damage!
However, you won't be able to protect yourself with the sword for too long since it needs to recharge. To block attacks, you also need to have good timing! This new mechanic will increase survival.
And no, you cannot block your friendly fire grenades!
SCOPING SPOTS WEAKPOINTS! This will be Huge for Sharpshooters! The scope will soon show weak points on all monsters! This also means that you can spot the weak points from afar even before you see the mutant! You can only see the weak points when scoping in!
This will give the scope a great advantage during the mission and also show new players where to shoot.
In DEAD END MISSION, it's not always in the headshots that do the most damage.
MORE! Smaller quality-of-life updates are being worked on to guide the players better through the mission. Some mutants have gotten a revisit and made it for the better!
THANK YOU! To all who have gotten a copy of DEAD END MISSION so far and who support me as an IndieDev! Also a big thanks to the playtesters!
This update will be live as soon as it's Ready! ːsteamthumbsupː
Source
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