Repeated intro
What changed
0 fixes1 addition1 change0 removals
addedThis post will be continuously updated throughout development and serves as the central hub for all demo-related changes. Whether we're fixing bugs, improving combat, polishing visuals, updating localization, or introducing new features, you'll find the latest information here.
changedThanks for playing the demo and sharing your feedback, it helps us make the game better with every update. June 16 UPDATE Gameplay: - Fixed a bug where enemies might end up in the air or above Charlie when performing perfect counters - Some objects that were blocking the view on Hemlock’s platform now properly dither - There are new air juggle animations, so that hitting airborne enemies feels more fun and organic - Adjusted security guard baton FX to make slashes more visible - Adjusted position of Finisher indicator and Health Bar - We have fixed a bug that prevented Charlie from picking the correct counter where he blocks a punch coming from his right side. Thanks Ryze for the report on Discord! - Fixed a hiccup in Shield Guard’s counter attack animation - We have made Charlie’s ranged attacks feel more fluid thanks to nicer clockwise vs counter-clockwise rotations based on the previous animations - Fixed a bug where enemies would sometimes spawn outside of the playable space in Infinite Disco - Fever Meter: Fever gain from perfect inputs has been reduced UI: - Adjusted messaging to tell players about the Full Game - Skill menu can now be viewed in the Demo - Infinite Disco describes the other sections available in the Full Game - Song List in Free Play now lists actual song names that are available in the Full Game Auto-pause: - Game can now auto-pause in a few circumstances based on a setting: - Pause when in background: Pauses when the game loses focus or the in-store overlay is open - Pause on platform UI open: Pauses the game when the platform UI overlay is open - Pause when controller disconnected: Pauses if the game is playing with a controller and it disconnects General: - Slight redesign of the Custom menus in Infinite Disco - Increased anti-cheat protection - Removed blue dots that appeared when near the border of the Green Screen arena - Fixed BPM being displayed in some places rounded to integer instead of with 2 decimal places - Fix for an issue with Advanced Song Editor where using a beat offset with custom BPM sections would apply that offset to the sections - Setting the Tempo in Advanced Editor now changes it in My Music on initial song add - Fixed an issue where it was possible to delete a My Music song that’s currently playing - Fixed an issue where DLSS’s quality mode couldn’t be changed from Auto when going from left to right - Fixed an issue where re-adding missing songs to My Music could sometimes not saving to disk - Fixed issues when trying to add songs to My Music in the full game after adding them in the Demo - Frame Rate Limit (On Battery) no longer remains active for charging batteries - Fixed game losing focus when tweaking the “Button Glyphs” setting with controller - Fixed a bug in Free Play where showing a popup message would cause the system menu stack to get disrupted - If trying to rebind a keyboard key using a controller, the correct controller prompt will appear to go “Back” - Fixed “Failed to retrieve data” typo on leaderboards - Infinite Disco now lists arena variations directly in list of arenas, instead of having a separate UI element for variants - Turned down the Fever Bar full sounds in the audio mix - Lighting adjustments in various levels and arenas - Fixed a number of bugs to properly support widescreen - Added option to opt out of sending anonymous telemetry - Various adjustments for text spacing and wrapping - Various localization fixes April 15 HOTFIX -Added Streamer Safe Mode! This can be found in Settings > Audio Turning this on will make sure no licenced tracks are available in the game, so you are safe to stream! Infinite Disco will hide licensed music, and “Authority” will play in Hemlock’s level Bug Fixes -Fixed a crash issue where some players were crashing when their username had non-standard characters April 9 HOTFIX -Under the hood adjustments and removal of files not needed for the demo April 7 HOTFIX -Fixed a rare issue where enemies could spawn inside of the ground. This could create a setup where the tutorial was unable to be completed -Fixed an issue where the active selection could go off the right of the Stage Select screen when using a controller -Potential fix for a rare case where users could get a black screen when rapidly skipping through a video -Potential fix for an issue where songs My Music songs would sometimes not loop properly when the Infinite checkbox was checked in Infinite Disco -Adjusted the cooldown of Drumstick Toss to make it less spammable Gameplay -Many under the hood changes to make combat snappier and more responsive -Fever Rush now requires at least 1 bar of Fever to start (doesn't cost the bar on activation, just a requirement to start) -Fever Rush damage has been slightly reduced -Increased the camera rotation speed when auto framing enemies to reduce the total amount of time spent moving the camera -Perfect dodge timing has been standardized (previously the timing could vary per enemy attack) -Saved game files have been reset -Leaderboards have been reset UI -Health has been changed to use Hearts instead of a bar -Fever meter is now segmented for better readability -The gameplay UI has undergone a visual pass -Fever Bar now flashes and has audio if there is insufficient fever to use an ability Art -Multiple animation updates to improve variety and combat feel -Astral Waters and Bubblepop arenas have received a significant visual update -Improved lighting across all levels -Improved combat & level VFX -Numerous performance updates to improve frame rate Music -All songs have received updates to their mixes -Mission, Echolokators, Rhythm Divine and Hyper Sunrise have all received new vocals Localization First pass text localization for the following languages: -French -German -Spanish (Latin America) -Russian -Portuguese (Brazilian) -Polish -Ukrainian -Chinese (Simplified) -Chinese (Traditional) -Korean -Japanese Bug Fixes -Fixed numerous cases where objects were incorrectly obscuring the camera -Many general fixes and improvements Misc -Added better support for PlayStation controllers -General optimization pass Known Issues -There is text overrun in the UI certain languages -Some localized strings may be missing -The Beat Keyframes feature in the Advanced Song Editor is currently a work in progress. There are a number of bugs with it - so consider it an alpha feature to play with -There is a rare issue where Charlie will sometimes dash across the arena when attacking -There is a rare issue where sometimes enemies will pop into the air when countered -Some users are getting a black or flickering screen when playing the Halloween arena in Infinite Disco on dx11. We are looking into a fix -We have reports of some users having issues navigating Video settings while using a controller April 15 HOTFIX -Added Streamer Safe Mode! This can be found in Settings > Audio Turning this on will make sure no licenced tracks are available in the game, so you are safe to stream! Infinite Disco will hide licensed music, and “Authority” will play in Hemlock’s level Bug Fixes -Fixed a crash issue where some players were crashing when their username had non-standard characters
Dead as Disco changes
addedThis post will be continuously updated throughout development and serves as the central hub for all demo-related changes. Whether we're fixing bugs, improving combat, polishing visuals, updating localization, or introducing new features, you'll find the latest information here.
changedThanks for playing the demo and sharing your feedback, it helps us make the game better with every update. June 16 UPDATE Gameplay: - Fixed a bug where enemies might end up in the air or above Charlie when performing perfect counters - Some objects that were blocking the view on Hemlock’s platform now properly dither - There are new air juggle animations, so that hitting airborne enemies feels more fun and organic - Adjusted security guard baton FX to make slashes more visible - Adjusted position of Finisher indicator and Health Bar - We have fixed a bug that prevented Charlie from picking the correct counter where he blocks a punch coming from his right side. Thanks Ryze for the report on Discord! - Fixed a hiccup in Shield Guard’s counter attack animation - We have made Charlie’s ranged attacks feel more fluid thanks to nicer clockwise vs counter-clockwise rotations based on the previous animations - Fixed a bug where enemies would sometimes spawn outside of the playable space in Infinite Disco - Fever Meter: Fever gain from perfect inputs has been reduced UI: - Adjusted messaging to tell players about the Full Game - Skill menu can now be viewed in the Demo - Infinite Disco describes the other sections available in the Full Game - Song List in Free Play now lists actual song names that are available in the Full Game Auto-pause: - Game can now auto-pause in a few circumstances based on a setting: - Pause when in background: Pauses when the game loses focus or the in-store overlay is open - Pause on platform UI open: Pauses the game when the platform UI overlay is open - Pause when controller disconnected: Pauses if the game is playing with a controller and it disconnects General: - Slight redesign of the Custom menus in Infinite Disco - Increased anti-cheat protection - Removed blue dots that appeared when near the border of the Green Screen arena - Fixed BPM being displayed in some places rounded to integer instead of with 2 decimal places - Fix for an issue with Advanced Song Editor where using a beat offset with custom BPM sections would apply that offset to the sections - Setting the Tempo in Advanced Editor now changes it in My Music on initial song add - Fixed an issue where it was possible to delete a My Music song that’s currently playing - Fixed an issue where DLSS’s quality mode couldn’t be changed from Auto when going from left to right - Fixed an issue where re-adding missing songs to My Music could sometimes not saving to disk - Fixed issues when trying to add songs to My Music in the full game after adding them in the Demo - Frame Rate Limit (On Battery) no longer remains active for charging batteries - Fixed game losing focus when tweaking the “Button Glyphs” setting with controller - Fixed a bug in Free Play where showing a popup message would cause the system menu stack to get disrupted - If trying to rebind a keyboard key using a controller, the correct controller prompt will appear to go “Back” - Fixed “Failed to retrieve data” typo on leaderboards - Infinite Disco now lists arena variations directly in list of arenas, instead of having a separate UI element for variants - Turned down the Fever Bar full sounds in the audio mix - Lighting adjustments in various levels and arenas - Fixed a number of bugs to properly support widescreen - Added option to opt out of sending anonymous telemetry - Various adjustments for text spacing and wrapping - Various localization fixes April 15 HOTFIX -Added Streamer Safe Mode! This can be found in Settings > Audio Turning this on will make sure no licenced tracks are available in the game, so you are safe to stream! Infinite Disco will hide licensed music, and “Authority” will play in Hemlock’s level Bug Fixes -Fixed a crash issue where some players were crashing when their username had non-standard characters April 9 HOTFIX -Under the hood adjustments and removal of files not needed for the demo April 7 HOTFIX -Fixed a rare issue where enemies could spawn inside of the ground. This could create a setup where the tutorial was unable to be completed -Fixed an issue where the active selection could go off the right of the Stage Select screen when using a controller -Potential fix for a rare case where users could get a black screen when rapidly skipping through a video -Potential fix for an issue where songs My Music songs would sometimes not loop properly when the Infinite checkbox was checked in Infinite Disco -Adjusted the cooldown of Drumstick Toss to make it less spammable Gameplay -Many under the hood changes to make combat snappier and more responsive -Fever Rush now requires at least 1 bar of Fever to start (doesn't cost the bar on activation, just a requirement to start) -Fever Rush damage has been slightly reduced -Increased the camera rotation speed when auto framing enemies to reduce the total amount of time spent moving the camera -Perfect dodge timing has been standardized (previously the timing could vary per enemy attack) -Saved game files have been reset -Leaderboards have been reset UI -Health has been changed to use Hearts instead of a bar -Fever meter is now segmented for better readability -The gameplay UI has undergone a visual pass -Fever Bar now flashes and has audio if there is insufficient fever to use an ability Art -Multiple animation updates to improve variety and combat feel -Astral Waters and Bubblepop arenas have received a significant visual update -Improved lighting across all levels -Improved combat & level VFX -Numerous performance updates to improve frame rate Music -All songs have received updates to their mixes -Mission, Echolokators, Rhythm Divine and Hyper Sunrise have all received new vocals Localization First pass text localization for the following languages: -French -German -Spanish (Latin America) -Russian -Portuguese (Brazilian) -Polish -Ukrainian -Chinese (Simplified) -Chinese (Traditional) -Korean -Japanese Bug Fixes -Fixed numerous cases where objects were incorrectly obscuring the camera -Many general fixes and improvements Misc -Added better support for PlayStation controllers -General optimization pass Known Issues -There is text overrun in the UI certain languages -Some localized strings may be missing -The Beat Keyframes feature in the Advanced Song Editor is currently a work in progress. There are a number of bugs with it - so consider it an alpha feature to play with -There is a rare issue where Charlie will sometimes dash across the arena when attacking -There is a rare issue where sometimes enemies will pop into the air when countered -Some users are getting a black or flickering screen when playing the Halloween arena in Infinite Disco on dx11. We are looking into a fix -We have reports of some users having issues navigating Video settings while using a controller April 15 HOTFIX -Added Streamer Safe Mode! This can be found in Settings > Audio Turning this on will make sure no licenced tracks are available in the game, so you are safe to stream! Infinite Disco will hide licensed music, and “Authority” will play in Hemlock’s level Bug Fixes -Fixed a crash issue where some players were crashing when their username had non-standard characters
Welcome to the official Dead as Disco Demo Patch Notes thread.
This post will be continuously updated throughout development and serves as the central hub for all demo-related changes. Whether we're fixing bugs, improving combat, polishing visuals, updating localization, or introducing new features, you'll find the latest information here.
Thanks for playing the demo and sharing your feedback, it helps us make the game better with every update. June 16 UPDATE Gameplay: - Fixed a bug where enemies might end up in the air or above Charlie when performing perfect counters - Some objects that were blocking the view on Hemlock’s platform now properly dither - There are new air juggle animations, so that hitting airborne enemies feels more fun and organic - Adjusted security guard baton FX to make slashes more visible - Adjusted position of Finisher indicator and Health Bar - We have fixed a bug that prevented Charlie from picking the correct counter where he blocks a punch coming from his right side. Thanks Ryze for the report on Discord! - Fixed a hiccup in Shield Guard’s counter attack animation - We have made Charlie’s ranged attacks feel more fluid thanks to nicer clockwise vs counter-clockwise rotations based on the previous animations - Fixed a bug where enemies would sometimes spawn outside of the playable space in Infinite Disco - Fever Meter: Fever gain from perfect inputs has been reduced UI: - Adjusted messaging to tell players about the Full Game - Skill menu can now be viewed in the Demo - Infinite Disco describes the other sections available in the Full Game - Song List in Free Play now lists actual song names that are available in the Full Game Auto-pause: - Game can now auto-pause in a few circumstances based on a setting: - Pause when in background: Pauses when the game loses focus or the in-store overlay is open - Pause on platform UI open: Pauses the game when the platform UI overlay is open - Pause when controller disconnected: Pauses if the game is playing with a controller and it disconnects General: - Slight redesign of the Custom menus in Infinite Disco - Increased anti-cheat protection - Removed blue dots that appeared when near the border of the Green Screen arena - Fixed BPM being displayed in some places rounded to integer instead of with 2 decimal places - Fix for an issue with Advanced Song Editor where using a beat offset with custom BPM sections would apply that offset to the sections - Setting the Tempo in Advanced Editor now changes it in My Music on initial song add - Fixed an issue where it was possible to delete a My Music song that’s currently playing - Fixed an issue where DLSS’s quality mode couldn’t be changed from Auto when going from left to right - Fixed an issue where re-adding missing songs to My Music could sometimes not saving to disk - Fixed issues when trying to add songs to My Music in the full game after adding them in the Demo - Frame Rate Limit (On Battery) no longer remains active for charging batteries - Fixed game losing focus when tweaking the “Button Glyphs” setting with controller - Fixed a bug in Free Play where showing a popup message would cause the system menu stack to get disrupted - If trying to rebind a keyboard key using a controller, the correct controller prompt will appear to go “Back” - Fixed “Failed to retrieve data” typo on leaderboards - Infinite Disco now lists arena variations directly in list of arenas, instead of having a separate UI element for variants - Turned down the Fever Bar full sounds in the audio mix - Lighting adjustments in various levels and arenas - Fixed a number of bugs to properly support widescreen - Added option to opt out of sending anonymous telemetry - Various adjustments for text spacing and wrapping - Various localization fixes April 15 HOTFIX -Added Streamer Safe Mode! This can be found in Settings > Audio Turning this on will make sure no licenced tracks are available in the game, so you are safe to stream! Infinite Disco will hide licensed music, and “Authority” will play in Hemlock’s level Bug Fixes -Fixed a crash issue where some players were crashing when their username had non-standard characters April 9 HOTFIX -Under the hood adjustments and removal of files not needed for the demo April 7 HOTFIX -Fixed a rare issue where enemies could spawn inside of the ground. This could create a setup where the tutorial was unable to be completed -Fixed an issue where the active selection could go off the right of the Stage Select screen when using a controller -Potential fix for a rare case where users could get a black screen when rapidly skipping through a video -Potential fix for an issue where songs My Music songs would sometimes not loop properly when the Infinite checkbox was checked in Infinite Disco -Adjusted the cooldown of Drumstick Toss to make it less spammable Gameplay -Many under the hood changes to make combat snappier and more responsive -Fever Rush now requires at least 1 bar of Fever to start (doesn't cost the bar on activation, just a requirement to start) -Fever Rush damage has been slightly reduced -Increased the camera rotation speed when auto framing enemies to reduce the total amount of time spent moving the camera -Perfect dodge timing has been standardized (previously the timing could vary per enemy attack) -Saved game files have been reset -Leaderboards have been reset UI -Health has been changed to use Hearts instead of a bar -Fever meter is now segmented for better readability -The gameplay UI has undergone a visual pass -Fever Bar now flashes and has audio if there is insufficient fever to use an ability Art -Multiple animation updates to improve variety and combat feel -Astral Waters and Bubblepop arenas have received a significant visual update -Improved lighting across all levels -Improved combat & level VFX -Numerous performance updates to improve frame rate Music -All songs have received updates to their mixes -Mission, Echolokators, Rhythm Divine and Hyper Sunrise have all received new vocals Localization First pass text localization for the following languages: -French -German -Spanish (Latin America) -Russian -Portuguese (Brazilian) -Polish -Ukrainian -Chinese (Simplified) -Chinese (Traditional) -Korean -Japanese Bug Fixes -Fixed numerous cases where objects were incorrectly obscuring the camera -Many general fixes and improvements Misc -Added better support for PlayStation controllers -General optimization pass Known Issues -There is text overrun in the UI certain languages -Some localized strings may be missing -The Beat Keyframes feature in the Advanced Song Editor is currently a work in progress. There are a number of bugs with it - so consider it an alpha feature to play with -There is a rare issue where Charlie will sometimes dash across the arena when attacking -There is a rare issue where sometimes enemies will pop into the air when countered -Some users are getting a black or flickering screen when playing the Halloween arena in Infinite Disco on dx11. We are looking into a fix -We have reports of some users having issues navigating Video settings while using a controller April 15 HOTFIX -Added Streamer Safe Mode! This can be found in Settings > Audio Turning this on will make sure no licenced tracks are available in the game, so you are safe to stream! Infinite Disco will hide licensed music, and “Authority” will play in Hemlock’s level Bug Fixes -Fixed a crash issue where some players were crashing when their username had non-standard characters