Full notes
Full Dead update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Compatibility
ːdeadlabː
I'm not proud about what I'm about to type but the Dead community is full of super kind and supportive people so I hope existing and new people understand. I want to be honest.
I could not fix the FPS issue. I don't know what caused it and I tried so many different methods to resolve the issue, none of which worked. It's a total mystery and I'm going to have to take this as a big learning experience going forward with other games like Mini-Dead.
So, Dead will be reverting to v5.0.0.6 and, unfortunately, I will not be able to update the game until I figure out this issue. This means any new bug fixes or features will have to reside in the [beta] branch at the risk of low FPS. The good news is that Dead will run at a silky smooth 60 fps by default.
As far as I'm aware the only issue with 5.0.0.6 is the alternative dodge not full working when moving diagonally.
I love Dead and it really bothers me that I can't support it reliably. In the mean time I will continue to try and fix the issues and figure out how to best support future games.
~ Alec
Source
Changelog.gg summarizes and formats this update. How we read updates.
