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Steam News3 February 20266mo ago

Patch #8 – Playtest #1 Update Notes

Thank you for testing DDoD and sharing your feedback! Patch #8 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates along with announced updates from

Full notes

Full DDoD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes5 additions13 changes3 removals
  • UI and audio
  • Gameplay
  • Balance
  • Performance
  • Maps
  • Fixes
changedPatch #8 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates along with announced updates from update #6 and #7.
changedGameplay :
changedKBM Input Scheme Change: G - grenade, 1-2-3 weapon change, qezc - comsumables
changedEnemies balance changes (HP/anim rates/locomotion)
addedAdded Proximity Mine
addedAdded weapons comparison panel

DDoD changes

changedPatch #8 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates along with announced updates from update #6 and #7.
changedGameplay :
changedKBM Input Scheme Change: G - grenade, 1-2-3 weapon change, qezc - comsumables
changedEnemies balance changes (HP/anim rates/locomotion)
addedAdded Proximity Mine

Thank you for testing DDoD and sharing your feedback!

Patch #8 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates along with announced updates from update #6 and #7.

Gameplay:

  • KBM Input Scheme Change: G - grenade, 1-2-3 weapon change, qezc - comsumables

  • Enemies balance changes (HP/anim rates/locomotion)

  • Added Proximity Mine

  • Added weapons comparison panel

  • Disabled weapon switching via mouse scroll

  • Melee Damage Animation Timing Window

Coop:

  • Added Player Equipment Exchange Window

System:

  • Locked to 60fps by default

  • Variety optimizations across gameplay and content

Quality of Life:

  • Loot rebalanced

  • Camera zoom doesn't reset after afk indoors

  • Prevent switching to an empty slots

  • Equip/aim shooting lock, shooting is blocked until weapon fully equipped

  • Removed damage immunity while roll on grenade explosions

  • Improved doberman behavior under shock

  • Interrupted consumables are now taking out item

  • Prevented Zombies attack through walls

  • Implemented close the map via the 'M' key

  • Preserve enemy state on load, prevent respawn

Fixes:

  • Grenade Marker vfx delay fix for grenade launcher + toggle vfx for aiming/unaiming

  • Fix double click looting requiring multiple accept clicks

  • Added quest waypoint on exit from dungeons\\sewers

  • Added POI Map Outline

  • Fixed incorrect toponym music on player spawn

  • Fixed Weapon and protector device not displayed on the HUD after loading game

  • Fixed Weapon comparison information display issues and some improvements for comparison widget

  • Fixed blindhen enemy attraction logic

  • Fixed Bandage does not equipping properly at joining to session

  • Player radiation initializes with delay fixed

  • Biome music playing bug fixed

  • Fixed snow smearing

  • Disabled Punch attacks fixed

  • Fixed infinite reload bug.

  • Fixed crash on server related to invalid/pending kill PC trying to interact with something.

  • Fixed Weapon icon in HUD changes incorrectly after firing

  • Rare weapon chance decreased

  • Healing items names and descriptions changed (english localization only)

  • Unique and Legendary items spawn disabled

  • Demo Quest Electrical panel fix

  • Fix client quest outline bug

  • Fix markers misaligned with bunker exit on Minimap

Please follow our page for further upcoming updates!

Source

Steam News / 3 February 2026

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