Full notes
Full DDoD update
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What changed
- UI and audio
- Gameplay
- Balance
- Performance
- Maps
- Fixes
DDoD changes
Thank you for testing DDoD and sharing your feedback!
Patch #8 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates along with announced updates from update #6 and #7.
Gameplay:
KBM Input Scheme Change: G - grenade, 1-2-3 weapon change, qezc - comsumables
Enemies balance changes (HP/anim rates/locomotion)
Added Proximity Mine
Added weapons comparison panel
Disabled weapon switching via mouse scroll
Melee Damage Animation Timing Window
Coop:
Added Player Equipment Exchange Window
System:
Locked to 60fps by default
Variety optimizations across gameplay and content
Quality of Life:
Loot rebalanced
Camera zoom doesn't reset after afk indoors
Prevent switching to an empty slots
Equip/aim shooting lock, shooting is blocked until weapon fully equipped
Removed damage immunity while roll on grenade explosions
Improved doberman behavior under shock
Interrupted consumables are now taking out item
Prevented Zombies attack through walls
Implemented close the map via the 'M' key
Preserve enemy state on load, prevent respawn
Fixes:
Grenade Marker vfx delay fix for grenade launcher + toggle vfx for aiming/unaiming
Fix double click looting requiring multiple accept clicks
Added quest waypoint on exit from dungeons\\sewers
Added POI Map Outline
Fixed incorrect toponym music on player spawn
Fixed Weapon and protector device not displayed on the HUD after loading game
Fixed Weapon comparison information display issues and some improvements for comparison widget
Fixed blindhen enemy attraction logic
Fixed Bandage does not equipping properly at joining to session
Player radiation initializes with delay fixed
Biome music playing bug fixed
Fixed snow smearing
Disabled Punch attacks fixed
Fixed infinite reload bug.
Fixed crash on server related to invalid/pending kill PC trying to interact with something.
Fixed Weapon icon in HUD changes incorrectly after firing
Rare weapon chance decreased
Healing items names and descriptions changed (english localization only)
Unique and Legendary items spawn disabled
Demo Quest Electrical panel fix
Fix client quest outline bug
Fix markers misaligned with bunker exit on Minimap
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Source
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