DDoD
Steam News 3 February 20263mo ago

Patch #8 – Playtest #1 Update Notes

Thank you for testing DDoD and sharing your feedback! Patch #8 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates along with announced updates from…

Update log

Full DDoD update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

12 fixes5 additions12 changes3 removals
  • Gameplay
  • Balance
  • Store
  • Maps
  • UI and audio
  • Fixes
changedPatch #8 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates along with announced updates from update #6 and #7.
changedGameplay :
changedKBM Input Scheme Change: G - grenade, 1-2-3 weapon change, qezc - comsumables
changedEnemies balance changes (HP/anim rates/locomotion)
addedAdded Proximity Mine
addedAdded weapons comparison panel

Thank you for testing DDoD and sharing your feedback!

Patch #8 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates along with announced updates from update #6 and #7.

Gameplay:

- KBM Input Scheme Change: G - grenade, 1-2-3 weapon change, qezc - comsumables

- Enemies balance changes (HP/anim rates/locomotion)

- Added Proximity Mine

- Added weapons comparison panel

- Disabled weapon switching via mouse scroll

- Melee Damage Animation Timing Window

Coop:

- Added Player Equipment Exchange Window

System:

- Locked to 60fps by default

- Variety optimizations across gameplay and content

Quality of Life:

- Loot rebalanced

- Camera zoom doesn't reset after afk indoors

- Prevent switching to an empty slots

- Equip/aim shooting lock, shooting is blocked until weapon fully equipped

- Removed damage immunity while roll on grenade explosions

- Improved doberman behavior under shock

- Interrupted consumables are now taking out item

- Prevented Zombies attack through walls

- Implemented close the map via the 'M' key

- Preserve enemy state on load, prevent respawn

Fixes:

- Grenade Marker vfx delay fix for grenade launcher + toggle vfx for aiming/unaiming

- Fix double click looting requiring multiple accept clicks

- Added quest waypoint on exit from dungeons\\sewers

- Added POI Map Outline

- Fixed incorrect toponym music on player spawn

- Fixed Weapon and protector device not displayed on the HUD after loading game

- Fixed Weapon comparison information display issues and some improvements for comparison widget

- Fixed blindhen enemy attraction logic

- Fixed Bandage does not equipping properly at joining to session

- Player radiation initializes with delay fixed

- Biome music playing bug fixed

- Fixed snow smearing

- Disabled Punch attacks fixed

- Fixed infinite reload bug.

- Fixed crash on server related to invalid/pending kill PC trying to interact with something.

- Fixed Weapon icon in HUD changes incorrectly after firing

- Rare weapon chance decreased

- Healing items names and descriptions changed (english localization only)

- Unique and Legendary items spawn disabled

- Demo Quest Electrical panel fix

- Fix client quest outline bug

- Fix markers misaligned with bunker exit on Minimap

Please follow our page for further upcoming updates!

Source

Steam News / 3 February 2026

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