Update log
Full DDoD update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- UI and audio
- Fixes
- Balance
- Store
Thank you for testing DDoD and sharing your feedback!
Patch #5 brings major gameplay improvements, QoL changes, system optimizations, and a fresh batch of fixes and localization updates:
💠 Gameplay
Added Consumables Mechanics
Added Co-op Revive Mechanics
- CosmeticImplemented Room Maskingrooms behind closed doors remain hidden until opened
Added Game Pause from the menu
💠System / Graphics
Performance optimizations across multiple systems
Improved overall image clarity to reduce blurriness
Further optimized build size
💠Quality of Life
Improved melee targeting — enemy is not targeted unless the gamepad stick is pressed
Increased vertical camera pull-up speed
Sprinting now correctly prevents crouching
Compass disabled inside the bunker
BeeCat (your base pet) behavior fixes
Player body now persists until fully looted
Ammo is now automatically collected from loot containers
Added the Chiller jumpscare
Added camera orientation when teleporting to the bunker
Added options for Anti-Aliasing method and Foliage Density
Quests now autosave
Various small UI and feel improvements
💠Fixes
Fixed Steam localization not applying on second launch
Fixed rare missing outline on objectives
Fixed early client coughing before initial bunch replication
Doberman shock effect corrected
Fixed zombie attacks sometimes failing to deal damage
Fixed cooldown widget wobble
Sewer Frograt damage fix
Additional minor fixes and stability improvements
💠Localization
Updated Korean localization
Added Hungarian localization
Japanese localization received new voiceovers
[dynamiclink href="https://store.steampowered.com/app/2468200/DDoD/"]
Source
