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Steam News21 June 20251y ago

DDNet 19.3 released

DDNet 19.3 has been released with the following changes: [Client] Add turret prediction [KebsCS] [Client] Freeze-laser visual update and all outlines for laser [AssassinTee] [Client&Server] Add rotating and flipping of

Full notes

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What changed

0 fixes6 additions18 changes1 removal
  • Gameplay
  • Server
  • Performance
  • Store
  • UI and audio
  • Maps
added[Client] Add turret prediction [KebsCS]
added[Client&Server] Add rotating and flipping of weapons [KebsCS]
changed[Client] Maplayer render pipeline refactoring [AssassinTee]
added[Client] Add laser head prediction [AssassinTee]
changed[Client] Predict ninja skin in freeze [KebsCS]
added[Client] Add id to Spectator HUD [SollyBunny]

DDNet 19.3 has been released with the following changes:

  • [Client] Add turret prediction [KebsCS]

  • [Client] Freeze-laser visual update and all outlines for laser [AssassinTee]

  • [Client&Server] Add rotating and flipping of weapons [KebsCS]

  • [Client] Maplayer render pipeline refactoring [AssassinTee]

  • [Client] Add laser head prediction [AssassinTee]

  • [Client] Fix strong/weak nameplate disappearing [ASKLL-STAR]

  • [Client] Predict ninja skin in freeze [KebsCS]

  • [Client] Add id to Spectator HUD [SollyBunny]

  • [Client] Show demo play/speed HUD for demo_play/demo_speed commands [Robyt3]

  • [Client] Allow spec char and normal nameplate at same time [SollyBunny]

  • [Client] HUD info cleanup [SollyBunny]

  • [Client] Reveal screen keyboard after selecting text input if closed [Robyt3]

  • [Client] Improve base network error handling [Robyt3]

  • [Client] Fix CCamera::SetView clamping y pos with map width instead of map height [Pioooooo]

  • [Client] Fix removing open files on Windows by first renaming to temporary [Robyt3]

  • [Client] Add error handling for checking points on first launch [Robyt3]

  • [Client] More precise interval for demo l/r [SollyBunny]

  • [Client] Fix server browser being refreshed multiple times on client start [Robyt3]

  • [Client] Fix wrong hook collision line length in tune zones [KebsCS]

  • [Client] Use protocol7 sizes for clan and name to prevent cutoff [SollyBunny]

  • [Client] Fix envelop performance by caching the envelop point access [Jupeyy]

  • [Client] Increase number of supported joystick buttons to 24 [Robyt3]

  • [Client] Prevent direct touch when active touch button becomes invisible [Robyt3]

  • [Client] Various fixes to make Emscripten client runnable again [Robyt3]

  • [Editor] Fix view in tele popup for checkpoint teleports [KebsCS]

  • [Editor] Fix brush not containing all tile data [AssassinTee]

  • [Editor] Fix live gametiles with teles [KebsCS]

  • [Server] Correctly align damage indicator [qxdFox]

  • [Server] Mute and vote mute improvements [Robyt3]

  • [Server] Add sv_register_port for NAT [SollyBunny]

  • [Server] Distribute tees across all spawn types [ChillerDragon]

  • [Server] Websocket networking fixes [Robyt3]

  • [Server] Fix sv_shutdown_when_empty not working while recording demo [Robyt3]

  • [Server] Fix teamtop5 showing wrong records [Pioooooo]

  • [Server] Fix incorrect tune flags [KebsCS]

  • [Server] Fix wrong sixup values in antibot [ChillerDragon]

Source

Steam News / 21 June 2025

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