In this update15
Full notes
Full DCS World Steam Edition update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Performance
- Maps
- UI and audio
DCS World Steam Edition changes
DCS 2.9.26.23111.1
New campaigns:
DCS: Spitfire Fight or Die Campaign by Reflected Simulations
DCS: A-10C II Outpost Part II Campaign by Stone Sky
DCS: F-16C Fangs Out Campaign by Fight's On Simulation
DCS Core
AI Aircraft
B-17G. Strange pitch actions during takeoff run. Pitch is changed several times so the couple of tail wheel bounces appear. Fixed.
AI makes several "rocking wings" motion during climb. Fixed.
AI wingmen cannot descend low after following the lead climb. Fixed.
Strange behavior of the AI during target pursuit. While flying behind a target, the aircraft periodically performs maneuvers, loses speed and again tries to pursue the target. Fixed.
Mosquito. "Restrict afterburner" advanced waypoint action does not restrict WEP. Fixed.
MiG-15bis. Nose wheel incorrect animation (goes under ground). Aircraft pitch instant change right before takeoff run. Fixed.
MiG-25PD, MiG-25RBT, and MiG-31 aircraft have a max altitude in ME that is too low. Fixed. NOTE extreme ceiling above 20 000 m could be reached with very specific conditions - minimum weight, no weapon, max speed.
AI Ground
If the SAM system gets in the water, it can't lock onto targets. Fixed.
Fixed T-80B track rotation speed.
- T-62MModel AP shell, armor penetration by an AP shell, armor and chassis - fixed.
Fixed a crash when performing a threat check on an already deleted unit.
Currenthill Asset Pack
Fixed EC-665 Tiger UHT Attack Helicopter missing blurred rotor backface
Removed EC-665 Tiger UHT Attack Helicopter placeholder future weapons
Fixed EC-665 Tiger UHT Attack Helicopter missing destroyed model FLIR texture
Fixed EC-665 Tiger UHT Attack Helicopter ambient occlusion texture
Fixed Tu-95MS windshield wiper argument issue
Fixed Tu-95MS copilot head elevation issue
Changed Project 22160 with Tor M2KM damage model with more visible damage
Changed Project 22160 damage model with more visible damage
AI Navy
- FFG-7 Perrymissile launch delays fixed.
Resource Manager
Igla missiles don't show up in warehouse view in-game and can not be used for rearming. Fixed.
Weapons
SD-10 missiles modeling updated with INS, Guidance with Kalman filter and Datalink blocks and is now on par with AIM-120 on detail modeling scale
Reduced RCS of ballistic missiles Iskander and ATACMS from 2.0 to 0.2 sq.m.
AN/M-64 bomb, added fuse options for F-86F
Kuznetsov aircraft carrier weapons:
Kinzhal SAM missiles go directly into the water - fixed.
Enabled "shoot in" bias and LOS shift for Tor SAM, solved Tor SAM accuracy problem against cruise missiles.
Lead mode adjusted for SHORAD CLOS systems, mode switch logic in case of ecm, alternative loft in ecm environment
Data Transfer Cartridge:
Fixed: Crashes on close when players were moved to spectators.
Fixed: CTD when selecting "auto" (HSI/Waypoint) with TOT.
Fixed: DTC deleting Bullseye co-ordinates.
Fixed: DTC load map warning popup unexpected.
Fixed: F/A-18C - Unable to edit or add TGT point correctly if DTC is loaded.
Fixed: F/A-18C - Changing altitude on RTE SEQ tab is changing waypoint elevation.
Fixed: doesn't close on Track Replay.
User Interface:
New button added to map (F10) interface which allows to toggle visibility of navigation beacons
Scripting:
Player scores triggers in Single Player are not being registered. Fixed.
Quick Action Generator:
F-14A-135-GR (Early) missing. Fixed.
Historical mode:
Added UH-1 (HKP-3) for Sweden.
The service life of the L-39 in Algeria has been corrected.
DCS: MiG-29A Fulcrum by Eagle Dynamics
IRSTS:
Fixed: The map display in IRST mode is triggered by spawning the Mi-24P prior to the MiG-29A.
- FixedThe logic for the CLIMB (CLB) command when attacking a low-altitude target for the R-27T/ET has been corrected.
FCR:
Improved search/tracking in TWF modes.
Fixed: "Return to horizon" typo on its flight stick.
Added Instant Action Missions: Cold War Germany
Free Flight
Cold Start
Runway Takeoff
VFR Landing
Action 1 (A2A, A2G, POI Tour, Challenges, etc)
Action 2 (A2A, A2G, POI Tour, Challenges, etc)
- FixedIncreased pressure when fitting brake pads (Cold Start Tutorial Logic Deadlock (Wheel Chocks)
DCS: F-16C Viper by Eagle Dynamics
Fixed: Weapons Status indications on SMS, FCR, TGP, and WPN MFD formats.
Fixed: "COOL" status not displayed on SMS format when AIM-9X is selected weapon.
Fixed: WCMD VIS switches to PRE after dropping bomb.
Fixed: DCPL mode on HSD still adjusts range of the FCR cursor.
Fixed: HSD Cursor snapping to ownship if A-A Ghost Cursor displayed on HSD.
Fixed: Talking to ground crew via Intercom shouldn't highlight DED radios.
Fixed: EPU Consuming Hydrazine Above 82% RPM.
Fixed: Destruction of TGP is not registered in some cases.
Fixed: AA TACAN stuck when source changes.
Fixed: Does not receive target tracks from donors.
Fixed: HARM Launch Mode not saved per station.
Fixed: TDOA availability (OSB 18) and TDOA sub-team "T" should only affect TDOA Slave.
Fixed: TMS Aft-Long command missing for TDOA Slave to stop TDOA support.
Updated DCS F-16C Early Access Guide EN.
Added Data Transfer Equipment (DTE) MFD format section.
Updated Hands-On Controls section with new HOTAS commands.
Updated CRUS TOS, STPT, and DEST DED page descriptions for Time-Over-Steerpoint (TOS) logic improvements and inputting invalid TOS values.
Updated Navigation chapter with descriptions of new steerpoint types.
Updated Tactical Employment chapter with new HSD MFD format descriptions.
Updated Fire Control Radar chapter.
Updated Tactical Net Datalink chapter.
Updated ASQ-213 HARM Targeting System chapter.
Updated Appendix A with Datalink procedures.
Updated Appendix B & C with new air defense threats.
Updated Appendix D with new HOTAS commands.
DCS: F/A-18C by Eagle Dynamics
Fixed: OAP manual UFC range in feet/nm is wrongly switched with meters.
Fixed: The value doesn't change when switching between ft and m for TCN.
Fixed: AN/ARC-210 doesn't work below 118 AM.
Fixed: TPOD INR mode showing Designation diamond.
Fixed: Creating waypoints with names repeat when changing waypoint on HSI.
Fixed: F-4E shows as "U" on Hornet RWR.
Fixed: ATFLIR jittering when stopping cursor movement.
Fixed: ATFLIR Automatic Level and Gain continues to work when off.
Fixed: IR pointer is jumping when slaved to designation and viewed with NVG.
DCS: AH-64D by Eagle Dynamics
Added George AI CPG verbal feedback when no targets are detected.
Added NEXT command to George AI CPG to skip target during multi-target engagement.
If the current target is no longer visible, NEXT will replace ADJ+ (Adjust Aimpoint) command in the AI interface if at least one additional target remains on the “shoot list”.
Multifunctional Input (Long press) will command George to skip the target that is no longer visible and move to the next target on the “shoot list”.
Improved AI CPG need to have train detection support.
Fixed: AI gunner refused to fire in LOAL if last lased distance was out of range.
If the FIRE command is pressed via Multifunctional Input (Short press), the AI gunner will briefly fire the laser rangefinder to re-evaluate the range. If the target is out of range (> 8000m), the AI gunner will announce the target is still out of range. If the target is in range (< 8000m), the AI gunner will proceed with the engagement.
If the AI gunner’s assigned weapon is RF missiles, AI gunner will not perform target handover to RF missile until target is in range (< 8000m).
Fixed: AI gunner with ROE Free Fire can waste missiles when firing without constraints in LOAL-LO or LOAL-HI if no target point has been selected.
Fixed: George does not follow the order of targets chosen by the player (multi-target engagement).
- FixedAdded target IDs to AI CPG subtitles.
Fixed: AI CPG need to have train detection support.
Fixed: GUI bug when loading center fuel tank - gun % stay the same.
Fixed: APU sound is broken in external view to observer in MP.
DCS: Mi-24P Hind by Eagle Dynamics
Petrovich AI features update:
Additional circle indicator added in bottom right corner for reference of Petrovich AI controls and status
AI Wheel center command added for new features control
New search pattern added for boresight forward sector continuous search (SRCH FWD)
Multi-target feature added, allowing to choose several targets prior attack run, to attack them in order
New RoE mode “TGT GUNNER” which delegates target choice to the Petrovich AI
New Custom Point Attack ATGM attack method to designate any point in the world for a missile attack
New “Fix Gyro” command which allows Petrovich AI perform 9K113 system restart on demand to “repair” botched gyros.
Ability to toggle between barometric or radar altitude for Petrovich AI FLT mode
Colorblind options for Petrovich AI in special settings
Added target ID to Petrovich AI subtitles.
Updated guide with new Petrovich AI features description.
Petrovich AI does not see trains placed by the user in the mission editor - fixed.
Dismounted mirrors still affect FPS - fixed.
DCS: Supercarrier by Eagle Dynamics
Added 5MC Messages.
Improved positioning of the IFLOLS lens for more precise landings, and increased visibility of the IFLOLS lights when aircraft are in the landing zone.
DCS: NS430 by Eagle Dynamics
Fixed. Automatic brightness/contrast
Fixed. Crash on the Persian Gulf map when changing range
DCS: JF-17 by Deka Ironwork Simulations
Added: FCR AA binding mode (for RWS and TWS only)
Use TDC to designate a coord for SD-10
Use T6 to set elevation bias (+/-20kFt)
Added: SMS AA program NORM/ECCM attack mode (coordinated with FCR binding mode)
NORM: coord directly designated by TDC
ECCM: (aka backup attack mode) predict impact point for a virtual target “born” at designated coord by TDC with preset aspect (hot/cold) and mach (0.6-2.4)
NORM/ECCM modes for FCR non-binding mode will come later
Added: provide lua API to support SRS voicechat capability within same group on datalink channel
Fixed: aircraft symbol on AG MAP freeze mode missed to show heading
Fixed: DTC loading airfield includes helipad (now use runway length as filter to exclude helipad)
Fixed: crash when quit the mission
Fixed: remove hardcoded FFB curve coefficient
DCS: MB-339A by IndiaFoxtEcho
Added: Long PTT press for VOIP, short PTT press for COMM menu
Fixed: VOIP shows four radios instead of two
Fixed: Background CDU brightness
DCS: La-7 by OctopusG
Added: cockpit clock winding
Fixed: linear ForceFeedBack joystick pitch behavior
DCS Mirage F1 by Aerges
BAP100 and BAT120 bombs are available again.
VOIP radios settings moved to CoreMods. This makes our radio profiles available for all DCS users.
DCS: C-101 Aviojet by AvioDev
VOIP radios settings moved to CoreMods. This makes our radio profiles available for all DCS users.
Campaigns
DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations
All missions: Following changes are made for ground war calculation
AI CAP flights over the front line have a significant direct effect on ground war progression if the enemy has active helicopter bases.
If the enemy has no active helicopter bases, AI CAP flights over the front line have no direct effect on the ground war. However, CAP flights can still be used to prevent enemy bombers from reaching the front line.
Enemy bombers reaching the front line will have a significant direct effect on ground war progression.
It is possible to complete the campaign even if some enemy strategic targets remain operational.
The campaign documentation has been updated to reflect the above changes.
DCS: F-16C Sentry Pacific 2025 Campaign by SOB Simulations
- LiveryA-10CII - 47th FS - DP updated
All Missions. Updated with optional VAICOM support and minor DTC tweaks.
Mission 0 - Updated for AI landing logic
Mission 5 - Stache adjusted to unlimited fuel to avoid possible bug where he RTBs early
DCS: F/A-18С Operation Cerberus North 2 Campaign by Ground Pounder Sims
All missions - Updated Link 4 frequency for the carrier.
Mission 1 - Adjustments to artillery splash damage triggers.
Mission 2 - Removed buildings near final target to compensate for terrain damage changes.
Mission 3 - Adjustments made to AI attacks, laser spot on Soprano target not deactivating - fixed.
Mission 5 - Added increased splash damage to tanks.
Mission 6 - Fixed typo in briefing, extended fail-safe timer in A2A engagement.
DCS: A-10C Operation Persian Freedom Campaign by Ground Pounder Sims
Mission 16 - Altered final tasking to remove requirements to manually search radio frequency.
DCS: F/A-18C Operation Cerberus North Campaign by Ground Pounder Sims
Mission 9. Mig-29 spawning early - fixed
Mission 7. Added additional safeguard to stop mission fail trigger accidentally activating during Flanker section.
DCS: F/A-18C Rise of the Persian Lion 2 by Badger633
- Mission 13Cruise missiles no longer taking out SA11’s, fixed.
DCS: F/A-18C Operation Green Line by Badger633
Mission 5: Low fly over required clarification in brief.
DCS: F/A-18C Rising Squall Update by INVERTED
Update the introduction information for Russian localization.
Roll back the version to the previous update to hot fix the situation where text and audio cannot be executed properly.
DCS Bf-109K-4 Jagdflieger Campaign by Reflected Simulations
Mission 5 typo fix
DCS F-14A Fear the Bones Campaign by Reflected Simulations
Stock 5MC disabled to avoid overlap
DCS F-14B Speed and Angels Campaign by Reflected Simulations
Stock 5MC disabled to avoid overlap
DCS F-4E Red Flag 81-2 by Reflected Simulations
Mission 7: Timing refinements
DCS: F/A-18C & DCS: F-14 Iron Tide Campaign by Sandman Simulations
All missions: Following changes are made for ground war calculation. AI CAP flights over the front line have a significant direct effect on ground war progression if the enemy has active helicopter bases. If the enemy has no active helicopter bases, AI CAP flights over the front line have no direct effect on the ground war. However, CAP flights can still be used to prevent enemy bombers from reaching the front line. Enemy bombers reaching the front line will have a significant direct effect on ground war progression. It is possible to complete the campaign even if some enemy strategic targets remain operational.
The campaign documentation has been updated to reflect the above changes.
- All missionsFixed bug causing no debriefing activation if player aircraft is lost while playing as Stinger 1-1 client
All missions: Minor fixes to enemy air defense calculation
DCS: Mi-24P Outpost Campaign by Stone Sky
All missions. Radio silence has been removed for Wingmans.
DCS: A-10C II Outpost Campaign by Stone Sky
Minor changes to mission 8a.
DCS: MAD Campaign by Stone Sky
All missions. Minor changes.
DCS: MAD AH-64D Campaign by Stone Sky
All missions. Minor changes.
DCS: MAD JF17 Campaign by Stone Sky
All missions. Minor changes.
DCS: MAD Black Shark Campaign by Stone Sky
All missions. Minor changes.
DCS: AH-64D Outpost Campaign by Stone Sky
Mission 1. Fixed taxi requesting error.
DCS: F/A-18C Operation Green Line by Badger633
Mission 5: Low fly over required clarification in brief.
- Mission 7CAP position adjusted to help join.
- Mission 8Migs adjusted
- Mission 9Migs adjusted
- Mission 12Date for next campaign corrected.
DCS: F/A-18C The Rampagers Campaign by Baltic Dragon and Whipbird Productions
Mission 5: update to briefing images
Mission 9: update to conversation subtitles
- Mission 12update target area to new weapons effects
- Mission 15fixed debriefing and update to target area to new weapons effects
- Mission 16update target area to new weapons effects
DCS: F/A-18C Raven One Dominant Fury Campaign by Baltic Dragon
- M08fixed issue with Red not landing at Haifa; fixed small voiceover overlap on the way to Haifa
DCS: F/A-18C Arctic Thunder by Baltic Dragon
- M07fixed issue with flight lead taxiing all the way back to north apron after landing.
- M08updated mission scoring message to avoid confusion about loosing points after enabling invulnerable mode at mission start.
Source
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