DCS World Steam Edition
Steam News 27 March 20261mo ago

Voice Chat Development Report

Dear Fighter Pilots, Partners and Friends, We’re pleased to preview the upcoming update to our DCS Voice Chat. Mission creators will be able to assign player-controlled radio roles directly to their missions, allowing u…

Update log

Full DCS World Steam Edition update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions7 changes0 removals
  • UI and audio
  • Server
  • Workshop
  • Gameplay
  • Events
addedDear Fighter Pilots, Partners and Friends,We’re pleased to preview the upcoming update to our DCS Voice Chat. Mission creators will be able to assign player-controlled radio roles directly to their missions, allowing users to communicate via radio in any AI- or player-controlled units. Whether you’re communicating with ATC, AWACS, or forward observers, this new feature is set to boost immersion and multiplayer teamwork. Dive into the details below.
changedDear Fighter Pilots, Partners and Friends,Season 3, Chapter 2 of Wings Over Normandy, from our friends at AMVI, is live now. This DCS WWII multiplayer campaign invites you to join an event-based server where teamwork and strategy are key. Your decisions on the battlefield will shape the frontlines. Read below to see how you can join the action.
addedImprovements inbound!We’re excited to bring you a closer look at the upcoming expansion to the DCS Voice Chat, as first mentioned in our 2026 roadmap. This update will introduce new radio roles that can be operated by human players, giving mission designers the tools to create fully interactive player-voice communications within their missions. You will be able to communicate seamlessly using both AI and player-controlled units, adding a new level of immersion to your online scenarios.
addedImprovements inbound!Flexibility is at the heart of this new system. With the updated Mission Editor, mission creators can assign radios to a wide range of entities that includes air, ground, and naval units, as well as static objects like airfield control towers. Once set up, these radios appear as selectable slots at mission start, allowing players to jump into roles like an AWACS operator, forward observer, or ATC controller.
changedImprovements inbound!Each radio is directly linked to its host unit, making full use of DCS’s advanced radio simulation. Factors such as line-of-sight, frequency management, and real-time voice processing will all affect signal quality, just as they do in real-world operations. Radios are now an integral part of the battlefield, and they can be taken out if their host unit is destroyed, adding a fresh layer of tactical depth to your missions.
changedImprovements inbound!To make things even more accessible, we are developing a lightweight client that lets users join missions in a communications role without launching the full DCS application. This paves the way for integration with popular third-party tools like LotATC, and makes it easier than ever to bring dedicated controllers and support personnel into your multiplayer sessions.

Dear Fighter Pilots, Partners and Friends,

We’re pleased to preview the upcoming update to our DCS Voice Chat. Mission creators will be able to assign player-controlled radio roles directly to their missions, allowing users to communicate via radio in any AI- or player-controlled units. Whether you’re communicating with ATC, AWACS, or forward observers, this new feature is set to boost immersion and multiplayer teamwork. Dive into the details below.

Season 3, Chapter 2 of Wings Over Normandy, from our friends at AMVI, is live now. This DCS WWII multiplayer campaign invites you to join an event-based server where teamwork and strategy are key. Your decisions on the battlefield will shape the frontlines. Read below to see how you can join the action.

Thank you for your passion and support.

Yours sincerely,

Eagle Dynamics

Voice Chat Development Report

Improvements inbound!

We’re excited to bring you a closer look at the upcoming expansion to the DCS Voice Chat, as first mentioned in our 2026 roadmap. This update will introduce new radio roles that can be operated by human players, giving mission designers the tools to create fully interactive player-voice communications within their missions. You will be able to communicate seamlessly using both AI and player-controlled units, adding a new level of immersion to your online scenarios.

Flexibility is at the heart of this new system. With the updated Mission Editor, mission creators can assign radios to a wide range of entities that includes air, ground, and naval units, as well as static objects like airfield control towers. Once set up, these radios appear as selectable slots at mission start, allowing players to jump into roles like an AWACS operator, forward observer, or ATC controller.

Each radio is directly linked to its host unit, making full use of DCS’s advanced radio simulation. Factors such as line-of-sight, frequency management, and real-time voice processing will all affect signal quality, just as they do in real-world operations. Radios are now an integral part of the battlefield, and they can be taken out if their host unit is destroyed, adding a fresh layer of tactical depth to your missions.

To make things even more accessible, we are developing a lightweight client that lets users join missions in a communications role without launching the full DCS application. This paves the way for integration with popular third-party tools like LotATC, and makes it easier than ever to bring dedicated controllers and support personnel into your multiplayer sessions.

This feature is currently in testing, and we look forward to sharing more as development continues. In the meantime, we invite you to try out the current Voice Chat system and experience its real-time radio effects, which already offer unique audio characteristics from World War II to modern-era communications.

Wings Over Normandy from AMVI

Season 3, Chapter 2 is live now

Season 3, Chapter 2 of Wings Over Normandy Server is now live. This marks the return of one of the most structured and strategically engaging WWII multiplayer campaigns in the DCS multiplayer scene. Hosted by our friends at AMVI, this event-based server offers focused, high-intensity operations where teamwork, planning, and precise execution are the keys to victory.

Unlike persistent servers, Wings Over Normandy features focused 'spot' campaigns that run for one to two months at a time, several times each year. This approach encourages large, meaningful participation, with every sortie making a real difference to the overall campaign's progress. Your actions matter, and the momentum of battle shifts in real time based on your decisions.

One of the key features of this campaign is a

Source

Steam News / 27 March 2026

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