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- DayZ
Status Report 27 June 2017
This week, everyone's super busy with actual development work on 0.63, but Brian, Eugen, Viktor and Martin still managed to share some exciting bits and pieces - we're addressing our old development roadmaps, share some…
- DayZ
Status Report - 13 June 2017
Good Tuesday Survivors, While all the players' attention is now turned to E3 in Los Angeles, we are at the office working hard on further updates. Brian will outline our decisions about the distribution of servers for t…
- DayZ
Status Report - 13 June 2017
Good Tuesday Survivors, While all the players' attention is now turned to E3 in Los Angeles, we are at the office working hard on further updates. Brian will outline our decisions about the distribution of servers for t…
- DayZ
Status Report - 30 May 2017
This week, we're looking back at the release of 0.62 on Exerimental, outlining some of the issues that we'd like to see resolved before going to Stable (both visual and audio oriented). Peter and Eugen are sharing some…
- DayZ
Status Report - 30 May 2017
This week, we're looking back at the release of 0.62 on Exerimental, outlining some of the issues that we'd like to see resolved before going to Stable (both visual and audio oriented). Peter and Eugen are sharing some…
- DayZ
Status Report - 16 May 2017
This week, Brian is addressing how walkie talkies in DayZ are the new server-wide chat. Eugen is touching upon the complexity of DayZ, as well as some of the recent tasks of the entire team. We also feature Peter who sh…
- DayZ
Status Report - 16 May 2017
This week, Brian is addressing how walkie talkies in DayZ are the new server-wide chat. Eugen is touching upon the complexity of DayZ, as well as some of the recent tasks of the entire team. We also feature Peter who sh…
- DayZ
Status Report - 2 May 2017
Hello Survivors! Another beefy Status Report this week! Brian talks about basic vehicle goals for BETA, Eugen shares a story about one of our development decisions, and Peter and Mirek go more in depth about some of the…
- DayZ
Status Report - 2 May 2017
Hello Survivors! Another beefy Status Report this week! Brian talks about basic vehicle goals for BETA, Eugen shares a story about one of our development decisions, and Peter and Mirek go more in depth about some of the…
- DayZ
Status Report - 18 April 2017
Evening Survivors! This week, you'll hear from our Creative Director Brian Hicks and our Lead Producer Eugen Harton - as the department leads are fully focused on catching up on their tasks after a short Easter holiday,…
- DayZ
Status Report - 18 April 2017
Evening Survivors! This week, you'll hear from our Creative Director Brian Hicks and our Lead Producer Eugen Harton - as the department leads are fully focused on catching up on their tasks after a short Easter holiday,…
- DayZ
Status Report - 4 April 2017
Good evening survivors! This week, Viktor shares the second part of his animation Q&A video, Eugen is expanding upon his recent talk on a game dev conference here in Prague, Peter provides an example of the new car dama…
- DayZ
Status Report - 4 April 2017
Good evening survivors! This week, Viktor shares the second part of his animation Q&A video, Eugen is expanding upon his recent talk on a game dev conference here in Prague, Peter provides an example of the new car dama…
- DayZ
Status Report - 21 March 2017
Hello Survivors! This week, we're sharing progress on new melee combat animations from Victor, our Lead Sound Designer Andrej is teasing audio updates in 0.62 and 0.63 and our Community Manager Baty is sharing her exper…
- DayZ
Status Report - 21 March 2017
Hello Survivors! This week, we're sharing progress on new melee combat animations from Victor, our Lead Sound Designer Andrej is teasing audio updates in 0.62 and 0.63 and our Community Manager Baty is sharing her exper…
- DayZ
Status Report - 08 March 2017
This week, Brian and Mirek are explaining our decision to push vehicles to Stable branch early, Peter is teasing bits and pieces about our recent effort to improve the melee weapons combat, and Viktor reports on the pro…

