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- DayZ
Status Report - Week of 17 Nov 14
Player Interaction is arguably the cornerstone of what makes DayZ magical. Be it friendly or hostile, direct or at a distance - the interactions between players within Chernarus is what makes the world come alive withou…
- DayZ
Experimental 0.51.125504
Survivors! This Wednesday's Experimental branch update should be downloading to your PCs now for those opt'ing in to this branch. Most of this weeks work has been on the programming and animation side, so you won't see…
- DayZ
Experimental 0.51.125504
Survivors! This Wednesday's Experimental branch update should be downloading to your PCs now for those opt'ing in to this branch. Most of this weeks work has been on the programming and animation side, so you won't see…
- DayZ
Status Report - Week of 10 Nov 14
Now that 0.50 has rolled out to stable branch, the focus of the team shifts to the incremental roll out of 0.51 for November’s monthly stable branch update. As with any monthly stable branch update, this comes with seve…
- DayZ
Status Report - Week of 10 Nov 14
Now that 0.50 has rolled out to stable branch, the focus of the team shifts to the incremental roll out of 0.51 for November’s monthly stable branch update. As with any monthly stable branch update, this comes with seve…
- DayZ
SepticFalcon's DayZ 0.50 Showcase
https://www.youtube.com/watch?v=bfUeocvzApg
- DayZ
SepticFalcon's DayZ 0.50 Showcase
https://www.youtube.com/watch?v=bfUeocvzApg
- DayZ
DayZ hits version 0.50!
Barricading, Horticulture, Weapons, Player Temperature system and much more! Follow this link to learn about the rest. Enjoy!
- DayZ
Status Report - Week of 03 Nov 14
As 0.50 is pushed to stable branch today, it is important that survivors understand a few key points about this latest update in the DayZ development cycle. 0.50 and features specific to this update, as are as always -…
- DayZ
Status Report - Week of 03 Nov 14
As 0.50 is pushed to stable branch today, it is important that survivors understand a few key points about this latest update in the DayZ development cycle. 0.50 and features specific to this update, as are as always -…
- DayZ
Status Report - Week of 27 Oct 14
Over the next few weeks you will hopefully begin to see some small (but effective) changes to how the Status Reports, Dev Streams, and DayZ website are laid out. In order to facilitate this, the traditional format of ou…
- DayZ
Status Report - Week of 27 Oct 14
Over the next few weeks you will hopefully begin to see some small (but effective) changes to how the Status Reports, Dev Streams, and DayZ website are laid out. In order to facilitate this, the traditional format of ou…
- DayZ
Status Report - Week of 20 Oct 14
The subject of the central economy has been one of varied opinions within the community. The idea of centralized control over both rare items, and quantity control over more common items of loot is very polarizing. As w…
- DayZ
Status Report - Week of 20 Oct 14
The subject of the central economy has been one of varied opinions within the community. The idea of centralized control over both rare items, and quantity control over more common items of loot is very polarizing. As w…
- DayZ
Silo EGX London 2014 Interview w/ Brian Hicks
https://www.youtube.com/watch?v=Sz3Zcj99IoY 27/9/2014: Interview with DayZ Standalone's producer Brian Hicks! Didn't get the chance to interview Dean "Rocket" Hall but there's always next time. Camera work by: https://w…
- DayZ
Silo EGX London 2014 Interview w/ Brian Hicks
https://www.youtube.com/watch?v=Sz3Zcj99IoY 27/9/2014: Interview with DayZ Standalone's producer Brian Hicks! Didn't get the chance to interview Dean "Rocket" Hall but there's always next time. Camera work by: https://w…

