The extremely talented team behind the Screaming Steel – Day of Infamy total conversion mod, have today announced a major update with co-op support, a new map, body armour and a host of new weapons.
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Full Day of Infamy update
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What changed
1 fix3 additions1 change0 removals
Maps
Workshop
Balance
addedThe extremely talented team behind the Screaming Steel – Day of Infamy total conversion mod, have today announced a major update with co-op support, a new map, body armour and a host of new weapons. You can find their full announcement below.
fixedWINTERSTURMThe months since our last article have been spent on finishing up the first content update for the mod. While it took longer than we first anticipated, we think you’ll like the end result. The Wintersturm Update contains quite a few notable additions to the mod, including co-op-support, a new map, 5 new weapons and body armour. We have also made a lot of tweaks to the gameplay, updated a lot of our art assets, and fixed a number of bugs. The following video neatly sums up the Wintersturm Update in one minute. https://www.youtube.com/watch?v=iF4hZtoj_jQ The update will go live on Friday, August 2 at 3PM UTC / 4PM BST / 11AM EST, and it will automatically be downloaded for you on the Steam Workshop if you are already subscribed to the mod, all the maps and our custom VO pack. The one exception is the new map Givenchy which will require you to manually subscribe to it. This map can easily be found via the main Workshop page for the mod once it has been released. Click the banner below to be taken to the mod’s Steam Workshop page: Steam post image
addedWINTERSTURMOne of the main features of this update is the addition of co-op. Day of Infamy has received a lot of positive attention due to the way the co-op-gamemodes play out, and we’re happy to finally offer this experience as part of our mod as well. All of our maps support the 3 co-op modes Stronghold, Raid and Entrenchment. With the co-op-support we’ve added the options of a normal playlist with regular difficulty as well as a commando playlist for experienced players looking for a proper challenge. Our commando version of co-op contains more responsive bots, “Elite” bots with special weapons and gear as well as more unforgiving gameplay settings. We’re hoping you’ll have as much fun playing co-op as we’ve had testing it these past months.
changedWINTERSTURMThe Givenchy map is based on the real life engagements around the village of the same name in Northern France during the winter of 1914-1915. Most notably the map is a winter one, the first of its atmosphere in our roster. The map has trenches, dugouts and bunkers, and is rather open in general. Make sure to keep your head down and utilize cover when moving across no mans land, or use the flanks and old sap trenches to surprise your enemy. If you’re planning on fighting for the central capture point, make sure to bring a weapon fit for close quarters – cause it’s going to get hectic. The map supports Liberation and Frontline in PvP as well as Stronghold, Raid and Entrenchment in co-op.
addedWINTERSTURMBody armour is a new addition to this mod and Day of Infamy as a whole. The armour can be worn by the machine-gunner class on both teams. Various elite bots in commando co-op also have access to body armour. The armour will greatly reduce damage taken from projectiles to the upper body. While you shouldn’t expect it to hold up against large caliber weapons like rifles and MG’s, it’s quite effective against pistols. However, the armour is heavy, and it will slow you down quite a bit. Our body armour is based
Day of Infamy changes
addedThe extremely talented team behind the Screaming Steel – Day of Infamy total conversion mod, have today announced a major update with co-op support, a new map, body armour and a host of new weapons. You can find their full announcement below.
fixedThe months since our last article have been spent on finishing up the first content update for the mod. While it took longer than we first anticipated, we think you’ll like the end result. The Wintersturm Update contains quite a few notable additions to the mod, including co-op-support, a new map, 5 new weapons and body armour. We have also made a lot of tweaks to the gameplay, updated a lot of our art assets, and fixed a number of bugs. The following video neatly sums up the Wintersturm Update in one minute. https://www.youtube.com/watch?v=iF4hZtoj_jQ The update will go live on Friday, August 2 at 3PM UTC / 4PM BST / 11AM EST, and it will automatically be downloaded for you on the Steam Workshop if you are already subscribed to the mod, all the maps and our custom VO pack. The one exception is the new map Givenchy which will require you to manually subscribe to it. This map can easily be found via the main Workshop page for the mod once it has been released. Click the banner below to be taken to the mod’s Steam Workshop page: Steam post image
addedOne of the main features of this update is the addition of co-op. Day of Infamy has received a lot of positive attention due to the way the co-op-gamemodes play out, and we’re happy to finally offer this experience as part of our mod as well. All of our maps support the 3 co-op modes Stronghold, Raid and Entrenchment. With the co-op-support we’ve added the options of a normal playlist with regular difficulty as well as a commando playlist for experienced players looking for a proper challenge. Our commando version of co-op contains more responsive bots, “Elite” bots with special weapons and gear as well as more unforgiving gameplay settings. We’re hoping you’ll have as much fun playing co-op as we’ve had testing it these past months.
changedThe Givenchy map is based on the real life engagements around the village of the same name in Northern France during the winter of 1914-1915. Most notably the map is a winter one, the first of its atmosphere in our roster. The map has trenches, dugouts and bunkers, and is rather open in general. Make sure to keep your head down and utilize cover when moving across no mans land, or use the flanks and old sap trenches to surprise your enemy. If you’re planning on fighting for the central capture point, make sure to bring a weapon fit for close quarters – cause it’s going to get hectic. The map supports Liberation and Frontline in PvP as well as Stronghold, Raid and Entrenchment in co-op.
addedBody armour is a new addition to this mod and Day of Infamy as a whole. The armour can be worn by the machine-gunner class on both teams. Various elite bots in commando co-op also have access to body armour. The armour will greatly reduce damage taken from projectiles to the upper body. While you shouldn’t expect it to hold up against large caliber weapons like rifles and MG’s, it’s quite effective against pistols. However, the armour is heavy, and it will slow you down quite a bit. Our body armour is based
The extremely talented team behind the Screaming Steel – Day of Infamy total conversion mod, have today announced a major update with co-op support, a new map, body armour and a host of new weapons. You can find their full announcement below.
WINTERSTURM
The months since our last article have been spent on finishing up the first content update for the mod. While it took longer than we first anticipated, we think you’ll like the end result. The Wintersturm Update contains quite a few notable additions to the mod, including co-op-support, a new map, 5 new weapons and body armour. We have also made a lot of tweaks to the gameplay, updated a lot of our art assets, and fixed a number of bugs. The following video neatly sums up the Wintersturm Update in one minute. https://www.youtube.com/watch?v=iF4hZtoj_jQ The update will go live on Friday, August 2 at 3PM UTC / 4PM BST / 11AM EST, and it will automatically be downloaded for you on the Steam Workshop if you are already subscribed to the mod, all the maps and our custom VO pack. The one exception is the new map Givenchy which will require you to manually subscribe to it. This map can easily be found via the main Workshop page for the mod once it has been released. Click the banner below to be taken to the mod’s Steam Workshop page: Steam post image
One of the main features of this update is the addition of co-op. Day of Infamy has received a lot of positive attention due to the way the co-op-gamemodes play out, and we’re happy to finally offer this experience as part of our mod as well. All of our maps support the 3 co-op modes Stronghold, Raid and Entrenchment. With the co-op-support we’ve added the options of a normal playlist with regular difficulty as well as a commando playlist for experienced players looking for a proper challenge. Our commando version of co-op contains more responsive bots, “Elite” bots with special weapons and gear as well as more unforgiving gameplay settings. We’re hoping you’ll have as much fun playing co-op as we’ve had testing it these past months.
The Givenchy map is based on the real life engagements around the village of the same name in Northern France during the winter of 1914-1915. Most notably the map is a winter one, the first of its atmosphere in our roster. The map has trenches, dugouts and bunkers, and is rather open in general. Make sure to keep your head down and utilize cover when moving across no mans land, or use the flanks and old sap trenches to surprise your enemy. If you’re planning on fighting for the central capture point, make sure to bring a weapon fit for close quarters – cause it’s going to get hectic. The map supports Liberation and Frontline in PvP as well as Stronghold, Raid and Entrenchment in co-op.
Body armour is a new addition to this mod and Day of Infamy as a whole. The armour can be worn by the machine-gunner class on both teams. Various elite bots in commando co-op also have access to body armour. The armour will greatly reduce damage taken from projectiles to the upper body. While you shouldn’t expect it to hold up against large caliber weapons like rifles and MG’s, it’s quite effective against pistols. However, the armour is heavy, and it will slow you down quite a bit. Our body armour is based