Full notes
Full Day at the Office - Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Performance
Day at the Office - Prologue changes
New
Added a fun new Easter egg to celebrate October and the upcoming anniversary: “A Worker’s Worst Nightmare.”
Fixes
Fixed an issue where enemies stopped dealing damage after being injured.
Fixed a bug with the red room door.
Corrected lighting issues during the mannequin’s death scene.
Fixed a dialogue that was being cut off by a tutorial message.
Fixed an issue with the Ray Tracing selection in the menu.
Changes
New, cleaner main menu design. (Returning players are advised to use “Restore Settings.”)
Updated font and text sizes for better readability on Steam Deck and a friendlier overall look.
Adjusted text placement to fit the new font.
Improvements to graphical options such as Ray Tracing, DLSS, and FSR.
Scene and internal resource optimizations for better performance.
General updates to lighting and atmosphere.
The controller now vibrates properly when vibration is enabled.
Overall, this version lays the groundwork for some exciting things to come. If you’re familiar with the game, this update may feel more technical, but the next one —celebrating the game’s first anniversary— might be one to look forward to.
Source
Changelog.gg summarizes and formats this update. How we read updates.
