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Steam News21 January 20265mo ago

Dawnsbury Days 4.13 (bugfixes)

User interface: User interface: Increased the size of filter buttons in shop and spell menus on lower resolutions so that they're easier to click on a Steam Deck.

Full notes

Full Dawnsbury Days update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes1 addition4 changes2 removals
  • UI and audio
  • Fixes
  • Gameplay
  • Balance
  • Performance
changedUser interface:
changedUser interface: Increased the size of filter buttons in shop and spell menus on lower resolutions so that they're easier to click on a Steam Deck.
fixedModding (Remaster Feats): Fixed an interaction between Remaster Feats and Granted Font where Granted Font adds extra divine font slots instead of replacing the existing ones if you had the Remaster Feats mod installed.
fixedClasses (Kineticist): Fixed that Safe Elements didn't add the nonlethal trait to pacifying impulses.
fixedClasses (Kineticist): Fixed that kineticist aura junctions applied even when your kinetic aura was offline.
changedRules (natural reach): Fixed that a creature with a greater natural reach (such as a Large creature or an enlarged creature) can now take many actions that previously required adjacency, such as disarming traps, at its natural reach also.

Dawnsbury Days changes

changedUser interface:
changedUser interface: Increased the size of filter buttons in shop and spell menus on lower resolutions so that they're easier to click on a Steam Deck.
fixedModding (Remaster Feats): Fixed an interaction between Remaster Feats and Granted Font where Granted Font adds extra divine font slots instead of replacing the existing ones if you had the Remaster Feats mod installed.
fixedClasses (Kineticist): Fixed that Safe Elements didn't add the nonlethal trait to pacifying impulses.
fixedClasses (Kineticist): Fixed that kineticist aura junctions applied even when your kinetic aura was offline.

User interface:

  • User interfaceIncreased the size of filter buttons in shop and spell menus on lower resolutions so that they're easier to click on a Steam Deck.

Modding:

  • Modding (Remaster Feats)Fixed an interaction between Remaster Feats and Granted Font where Granted Font adds extra divine font slots instead of replacing the existing ones if you had the Remaster Feats mod installed.

Rules fidelity:

  • Classes (Kineticist)Fixed that Safe Elements didn't add the nonlethal trait to pacifying impulses.
  • Classes (Kineticist)Fixed that kineticist aura junctions applied even when your kinetic aura was offline.
  • Rules (natural reach)Fixed that a creature with a greater natural reach (such as a Large creature or an enlarged creature) can now take many actions that previously required adjacency, such as disarming traps, at its natural reach also.
  • Spells (Draw the Lightning)Fixed that Draw the Lightning stacked with itself.

Bugfixes:

  • Classes (Alchemist)Fixed a regression where the rules engine crashed if you used Combine Elixirs with an elixir of life.
  • Classes (Alchemist)Fixed that you could select high-level items with Perpetual Breadth for your extra perpetual infusions.
  • Classes (various)Fixed a regression introduced in December where player characters only took half damage from a failed save against a damaging effect if they only had Evasion/Juggernaut/Resolve, even if they didn't have Improved Evasion/Greater Juggernaut/Greater Resolve.
  • CrashFixed a regression where in some special circumstances, hovering over a creature in the initiative order crashed the game.
  • Encounters (S9E5)Fixed that Nimble Dodge offered itself against an ally's Healing Hands.
  • SystemFixed that the house rule "Characters don't drop items when knocked out" didn't persist across game restart.
  • TextImproved the text of some stat blocks.
  • User interfaceFixed that if you had too many spell slots (due to an unfortunate interaction between Granted Font feat and the Remaster Feats mod), you could have so many slots that they wouldn't fit the screen.

Removed features:

  • Rules (large creatures)Temporarily disabled Step-by-Step Stride for Large creatures and greater creatures until it can be made to work reliably later, probably at the same time as when squeezing is implemented.

System:

  • SystemAdded Good Little Children Never Grow Up levels to automated gameplay tests so that we catch more regressions in future updates before they're released.

Source

Steam News / 21 January 2026

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