HomeGamesUpdatesPricingMethodology
Steam News18 May 20261mo ago

Dawnsbury Days 4.28 (reaction scroll hotfix)

Primarily fixes a crash that happens when you have a scroll with some reactive spells such as breath of life. Full patch notes: Character content: New items: war flail Modding: Modding: [c]FeatName.

Full notes

Full Dawnsbury Days update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions5 changes0 removals
  • Performance
  • Gameplay
  • Fixes
  • Balance
changedPrimarily fixes a crash that happens when you have a scroll with some reactive spells such as breath of life .
addedNew items: war flail
changedModding: [c]FeatName.HumanizeTitleCase2()[/c] will now return the feat's human name, and you don't need to use a display name workaround anymore.
fixedClasses (Fighter): Fixed that Agile Grace didn't apply to skill checks.
fixedClasses (Fighter): Fixed that Agile Grace stacked with Hunter's Edge: Flurry + Warden's Boon combination.
fixedClasses (Kineticist): Fixed that you could attempt to move creatures unable to move with Four Winds.

Dawnsbury Days changes

changedPrimarily fixes a crash that happens when you have a scroll with some reactive spells such as breath of life .
addedNew items: war flail
changedModding: [c]FeatName.HumanizeTitleCase2()[/c] will now return the feat's human name, and you don't need to use a display name workaround anymore.
fixedClasses (Fighter): Fixed that Agile Grace didn't apply to skill checks.
fixedClasses (Fighter): Fixed that Agile Grace stacked with Hunter's Edge: Flurry + Warden's Boon combination.

Primarily fixes a crash that happens when you have a scroll with some reactive spells such as breath of life.

Full patch notes:

Character content:

  • New items: war flail

Modding:

  • Modding: [c]FeatName.HumanizeTitleCase2()[/c] will now return the feat's human name, and you don't need to use a display name workaround anymore.

Rules fidelity:

  • Archetype (Archer): Archer's Aim is now concentrate.

  • Classes (Fighter)Fixed that Agile Grace didn't apply to skill checks.
  • Classes (Fighter)Fixed that Agile Grace stacked with Hunter's Edge: Flurry + Warden's Boon combination.
  • Classes (Kineticist)Fixed that you could attempt to move creatures unable to move with Four Winds.
  • Classes (Kineticist): With Four Winds, the kineticist may now choose the order in which allies Stride.

  • Items: Magical staves now count as staves for the purposes of The Infinite Tome's favored weapon and the Deadly Simplicity feat.

  • Items: The deadly trait now takes greater striking and major striking runes into account when determining bonus critical damage.

Bugfixes:

  • Ancestries (Goblin)Fixed that Goblin Scuttle interrupted gameplay in no-pressure outside-combat sections.
  • Encounters (S2E6)Fixed that Morning Dewdrop was capable of taking action in certain contexts even while paralyzed.
  • Items: Fixes a crash that happens when you have a scroll with some reactive spells such as breath of life.

  • RulesFixed that you could move outside the initiative order even if you had a creature dying.
  • Text: Applied Chicago style to more titles and text in more stat blocks.

  • TextFixed a doubled plus sign when picking up treasure with potency runes in battle.

Character content (beyond the level cap):

  • New feats: Uncanny Bombs

Source

Steam News / 18 May 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.