Full notes
Full Dawnsbury Days update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Balance
Dawnsbury Days changes
Primarily fixes a crash that happens when you have a scroll with some reactive spells such as breath of life.
Full patch notes:
Character content:
New items: war flail
Modding:
Modding: [c]FeatName.HumanizeTitleCase2()[/c] will now return the feat's human name, and you don't need to use a display name workaround anymore.
Rules fidelity:
Archetype (Archer): Archer's Aim is now concentrate.
- Classes (Fighter)Fixed that Agile Grace didn't apply to skill checks.
- Classes (Fighter)Fixed that Agile Grace stacked with Hunter's Edge: Flurry + Warden's Boon combination.
- Classes (Kineticist)Fixed that you could attempt to move creatures unable to move with Four Winds.
Classes (Kineticist): With Four Winds, the kineticist may now choose the order in which allies Stride.
Items: Magical staves now count as staves for the purposes of The Infinite Tome's favored weapon and the Deadly Simplicity feat.
Items: The deadly trait now takes greater striking and major striking runes into account when determining bonus critical damage.
Bugfixes:
- Ancestries (Goblin)Fixed that Goblin Scuttle interrupted gameplay in no-pressure outside-combat sections.
- Encounters (S2E6)Fixed that Morning Dewdrop was capable of taking action in certain contexts even while paralyzed.
Items: Fixes a crash that happens when you have a scroll with some reactive spells such as breath of life.
- RulesFixed that you could move outside the initiative order even if you had a creature dying.
Text: Applied Chicago style to more titles and text in more stat blocks.
- TextFixed a doubled plus sign when picking up treasure with potency runes in battle.
Character content (beyond the level cap):
New feats: Uncanny Bombs
Source
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