Hello Everyone, We've finally managed to spare some time from the development of our new project to release version 1.8.0. The game now runs on the latest Unity stable version (2022.3 ATM).
In this update4
Full notes
Full Dawn of Man update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone,
What changed
0 fixes2 additions4 changes1 removal
Gameplay
Compatibility
Maps
Workshop
Balance
addedWe've finally managed to spare some time from the development of our new project to release version 1.8.0 .
changedThe game now runs on the latest Unity stable version (2022.3 ATM). We've been wanting to upgrade for a while, but unfortunately this wasn't a trivial task, as there were some changes in the random and math libraries, that were breaking our procedural map generation. It took us a while, but we got everything sorted out and managed to upgrade. This should provide better compatibility across the board for newer systems.
changedNew Grass/Reed renderingGrass and reed details, are now rendered as geometry instead of billboards, and they are also using different shaders to the rest of the terrain details. They now look nicer, provide more coverage, and blend better with the terrain.
changedTerrain ShadowsIn High and Ultra quality modes, terrain now casts shadows, see the difference in this screenshots:
addedNew Fullscreen ModesYou can now select Exclusive fullscreen mode in settings screen, this provides an alternative to anyone that might be experiencing issues with the current Borderless mode. On Mac we are also now supporting Maximized mode.
removedOther changesDisabling IMGUI layouts, which saves random memory allocations. - Removed duplicate string warnings for workshop scenarios. - Updated Madruga Works logo. - Better handling of some OneDrive errors.
Dawn of Man changes
addedWe've finally managed to spare some time from the development of our new project to release version 1.8.0 .
changedThe game now runs on the latest Unity stable version (2022.3 ATM). We've been wanting to upgrade for a while, but unfortunately this wasn't a trivial task, as there were some changes in the random and math libraries, that were breaking our procedural map generation. It took us a while, but we got everything sorted out and managed to upgrade. This should provide better compatibility across the board for newer systems.
changedGrass and reed details, are now rendered as geometry instead of billboards, and they are also using different shaders to the rest of the terrain details. They now look nicer, provide more coverage, and blend better with the terrain.
changedIn High and Ultra quality modes, terrain now casts shadows, see the difference in this screenshots:
addedYou can now select Exclusive fullscreen mode in settings screen, this provides an alternative to anyone that might be experiencing issues with the current Borderless mode. On Mac we are also now supporting Maximized mode.
We've finally managed to spare some time from the development of our new project to release version 1.8.0.
The game now runs on the latest Unity stable version (2022.3 ATM). We've been wanting to upgrade for a while, but unfortunately this wasn't a trivial task, as there were some changes in the random and math libraries, that were breaking our procedural map generation. It took us a while, but we got everything sorted out and managed to upgrade. This should provide better compatibility across the board for newer systems.
New Grass/Reed rendering
Grass and reed details, are now rendered as geometry instead of billboards, and they are also using different shaders to the rest of the terrain details. They now look nicer, provide more coverage, and blend better with the terrain.
Terrain Shadows
In High and Ultra quality modes, terrain now casts shadows, see the difference in this screenshots:
New Fullscreen Modes
You can now select Exclusive fullscreen mode in settings screen, this provides an alternative to anyone that might be experiencing issues with the current Borderless mode. On Mac we are also now supporting Maximized mode.
Other changes
Disabling IMGUI layouts, which saves random memory allocations. - Removed duplicate string warnings for workshop scenarios. - Updated Madruga Works logo. - Better handling of some OneDrive errors.
We want to take this chance to thank everyone in the community that supported us and allows us to keep on making games!