HomeGamesUpdatesPricingMethodology
Steam News18 May 20206y ago

Version 1.5.1 released

This version improves a few game elements, based on the recent feedback from our community. Thanks everyone for helping make the game better!

Full notes

Full Dawn of Man update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions3 changes0 removals
  • Balance
  • Fixes
  • Performance
  • Gameplay
changedBalance Changes - Donkeys and Horses will usually now spend 3 game years as adults and 1 as old (before it was 2/2). This will bring up their reproduction rate to the same level as cattle.
changedAI Changes - Domestic animals escape from raiders when not sheltered, even before being attacked. - People will now build structures even if very hungry when there is no food available, this can easily happen in Nomad mode. - Fixed issue with animals sometimes stuck in a loop in or near rivers/lakes
changedModding fixes - When two scenarios use the same string ID, the game will now display a very obvious warning at startup. - Fixed crash when spawning items for humans in scenarios and there is no space to put them.
fixedGeneral Fixes - Iron Sword now uppercase like the rest of the tool names. - Improved appearance of "Requires Tech" tooltip for context actions. - Fixed issue of animals/humans using the wrong idle animation when switching model (this is triggered by switching Age or outfit). - Fixed issue that could cause 2 trees to grow in the same place sometimes.

Dawn of Man changes

changedBalance Changes - Donkeys and Horses will usually now spend 3 game years as adults and 1 as old (before it was 2/2). This will bring up their reproduction rate to the same level as cattle.
changedAI Changes - Domestic animals escape from raiders when not sheltered, even before being attacked. - People will now build structures even if very hungry when there is no food available, this can easily happen in Nomad mode. - Fixed issue with animals sometimes stuck in a loop in or near rivers/lakes
changedModding fixes - When two scenarios use the same string ID, the game will now display a very obvious warning at startup. - Fixed crash when spawning items for humans in scenarios and there is no space to put them.
fixedGeneral Fixes - Iron Sword now uppercase like the rest of the tool names. - Improved appearance of "Requires Tech" tooltip for context actions. - Fixed issue of animals/humans using the wrong idle animation when switching model (this is triggered by switching Age or outfit). - Fixed issue that could cause 2 trees to grow in the same place sometimes.

This version improves a few game elements, based on the recent feedback from our community. Thanks everyone for helping make the game better!

Balance Changes - Donkeys and Horses will usually now spend 3 game years as adults and 1 as old (before it was 2/2). This will bring up their reproduction rate to the same level as cattle.

AI Changes - Domestic animals escape from raiders when not sheltered, even before being attacked. - People will now build structures even if very hungry when there is no food available, this can easily happen in Nomad mode. - Fixed issue with animals sometimes stuck in a loop in or near rivers/lakes

Quality of Life - "No space in stables" warning is now only shown in Autumn or Winter.

Modding fixes - When two scenarios use the same string ID, the game will now display a very obvious warning at startup. - Fixed crash when spawning items for humans in scenarios and there is no space to put them.

General Fixes - Iron Sword now uppercase like the rest of the tool names. - Improved appearance of "Requires Tech" tooltip for context actions. - Fixed issue of animals/humans using the wrong idle animation when switching model (this is triggered by switching Age or outfit). - Fixed issue that could cause 2 trees to grow in the same place sometimes.

Let us know about any further feedback you might have in our forums!

Source

Steam News / 18 May 2020

Open original post

Changelog.gg summarizes and formats this update. How we read updates.