What changed
1 fix0 additions3 changes0 removals
- Balance
- Fixes
- Performance
- Gameplay
changedBalance Changes - Donkeys and Horses will usually now spend 3 game years as adults and 1 as old (before it was 2/2). This will bring up their reproduction rate to the same level as cattle.
changedAI Changes - Domestic animals escape from raiders when not sheltered, even before being attacked. - People will now build structures even if very hungry when there is no food available, this can easily happen in Nomad mode. - Fixed issue with animals sometimes stuck in a loop in or near rivers/lakes
changedModding fixes - When two scenarios use the same string ID, the game will now display a very obvious warning at startup. - Fixed crash when spawning items for humans in scenarios and there is no space to put them.
fixedGeneral Fixes - Iron Sword now uppercase like the rest of the tool names. - Improved appearance of "Requires Tech" tooltip for context actions. - Fixed issue of animals/humans using the wrong idle animation when switching model (this is triggered by switching Age or outfit). - Fixed issue that could cause 2 trees to grow in the same place sometimes.
Dawn of Man changes
changedBalance Changes - Donkeys and Horses will usually now spend 3 game years as adults and 1 as old (before it was 2/2). This will bring up their reproduction rate to the same level as cattle.
changedAI Changes - Domestic animals escape from raiders when not sheltered, even before being attacked. - People will now build structures even if very hungry when there is no food available, this can easily happen in Nomad mode. - Fixed issue with animals sometimes stuck in a loop in or near rivers/lakes
changedModding fixes - When two scenarios use the same string ID, the game will now display a very obvious warning at startup. - Fixed crash when spawning items for humans in scenarios and there is no space to put them.
fixedGeneral Fixes - Iron Sword now uppercase like the rest of the tool names. - Improved appearance of "Requires Tech" tooltip for context actions. - Fixed issue of animals/humans using the wrong idle animation when switching model (this is triggered by switching Age or outfit). - Fixed issue that could cause 2 trees to grow in the same place sometimes.
This version improves a few game elements, based on the recent feedback from our community. Thanks everyone for helping make the game better!
Balance Changes - Donkeys and Horses will usually now spend 3 game years as adults and 1 as old (before it was 2/2). This will bring up their reproduction rate to the same level as cattle.
AI Changes - Domestic animals escape from raiders when not sheltered, even before being attacked. - People will now build structures even if very hungry when there is no food available, this can easily happen in Nomad mode. - Fixed issue with animals sometimes stuck in a loop in or near rivers/lakes
Quality of Life - "No space in stables" warning is now only shown in Autumn or Winter.
Modding fixes - When two scenarios use the same string ID, the game will now display a very obvious warning at startup. - Fixed crash when spawning items for humans in scenarios and there is no space to put them.
General Fixes - Iron Sword now uppercase like the rest of the tool names. - Improved appearance of "Requires Tech" tooltip for context actions. - Fixed issue of animals/humans using the wrong idle animation when switching model (this is triggered by switching Age or outfit). - Fixed issue that could cause 2 trees to grow in the same place sometimes.
Let us know about any further feedback you might have in our forums!