In this update9
Full notes
Full Dawn Of Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Dawn Of Defense changes
Greetings to our Tribe!
We know it's been a bit quiet for some time, and we apologize to everyone who was waiting for news, but we can only tell you that our team has been cooking up the upcoming and feature rich Harvest & Mine Update and we have a bunch of cool new features in the making we will share with you throughout the upcoming weeks. In the meantime we wanted to push out this balancing patch that takes care of a bunch of annoying bugs, overhauls the balancing and adds 2 new tower upgrades. If you are suffering from Dawn of Defense deprivation, you can bridge the time to the Harvest & Mine Update with this new patch.
Want to know what changed?
Enemy Bridges
Destroying Imperial Bridges and bamboozling the Empire? No more!
Charged Shot
What if every 4th shot of your Boltskot dealt +350% Attack Damage? You should go and find out!
Skullbrakkr
Height Layers are cool and all, but what if your Skullbrakkr can get even stronger the higher you place it?
Together with the overall balancing changes and the fixes, we hope this update sparks joy in the spirits of your forefathers! You can find the full list of patch notes below.
For the Ancestors! 🪓
0.17.3b - Patchnotes
New Features
New Ballista Upgrade "Charged Shot"
New Catapult Upgrade "Starfall"
Changes & Fixes
Balancing pass on Tower Upgrades
Generally nerfed Tower Upgrade strength
Generally buffed basic Tower strength
New Ballista Upgrade
New Catapult Upgrade
Bridges now have cost scaling
Bridge cost scales down when destroying a bridge
Bridge cost gets partial refund on destruction
Tower upgrades are not included in refund amount
Enemy bridges can no longer be destroyed
Fixed box select being buggy when overlaying other screens
Source
Changelog.gg summarizes and formats this update. How we read updates.
