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Steam News17 June 202619d ago

0.17.3b - Balancing Update

Greetings to our Tribe! We know it's been a bit quiet for some time, and we apologize to everyone who was waiting for news, but we can only tell you that our team has been cooking up the upcoming and feature rich Harves

In this update9

Full notes

Full Dawn Of Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes6 additions2 changes1 removal
  • Gameplay
  • Balance
  • Fixes
addedGreetings to our Tribe!We know it's been a bit quiet for some time, and we apologize to everyone who was waiting for news, but we can only tell you that our team has been cooking up the upcoming and feature rich Harvest & Mine Update and we have a bunch of cool new features in the making we will share with you throughout the upcoming weeks. In the meantime we wanted to push out this balancing patch that takes care of a bunch of annoying bugs , overhauls the balancing and adds 2 new tower upgrades . If you are suffering from Dawn of Defense deprivation, you can bridge the time to the Harvest & Mine Update with this new patch.
changedCharged ShotWhat if every 4th shot of your Boltskot dealt +350% Attack Damage ? You should go and find out!
addedNew FeaturesNew Ballista Upgrade "Charged Shot"
addedNew FeaturesNew Catapult Upgrade "Starfall"
fixedChanges & FixesBalancing pass on Tower Upgrades
changedChanges & FixesGenerally nerfed Tower Upgrade strength

Dawn Of Defense changes

addedWe know it's been a bit quiet for some time, and we apologize to everyone who was waiting for news, but we can only tell you that our team has been cooking up the upcoming and feature rich Harvest & Mine Update and we have a bunch of cool new features in the making we will share with you throughout the upcoming weeks. In the meantime we wanted to push out this balancing patch that takes care of a bunch of annoying bugs , overhauls the balancing and adds 2 new tower upgrades . If you are suffering from Dawn of Defense deprivation, you can bridge the time to the Harvest & Mine Update with this new patch.
changedWhat if every 4th shot of your Boltskot dealt +350% Attack Damage ? You should go and find out!
addedNew Ballista Upgrade "Charged Shot"
addedNew Catapult Upgrade "Starfall"
fixedBalancing pass on Tower Upgrades

Greetings to our Tribe!

We know it's been a bit quiet for some time, and we apologize to everyone who was waiting for news, but we can only tell you that our team has been cooking up the upcoming and feature rich Harvest & Mine Update and we have a bunch of cool new features in the making we will share with you throughout the upcoming weeks. In the meantime we wanted to push out this balancing patch that takes care of a bunch of annoying bugs, overhauls the balancing and adds 2 new tower upgrades. If you are suffering from Dawn of Defense deprivation, you can bridge the time to the Harvest & Mine Update with this new patch.

Want to know what changed?

Enemy Bridges

Destroying Imperial Bridges and bamboozling the Empire? No more!

Charged Shot

What if every 4th shot of your Boltskot dealt +350% Attack Damage? You should go and find out!

Skullbrakkr

Height Layers are cool and all, but what if your Skullbrakkr can get even stronger the higher you place it?

Together with the overall balancing changes and the fixes, we hope this update sparks joy in the spirits of your forefathers! You can find the full list of patch notes below.

For the Ancestors! 🪓

0.17.3b - Patchnotes

New Features

  • New Ballista Upgrade "Charged Shot"

  • New Catapult Upgrade "Starfall"

Changes & Fixes

  • Balancing pass on Tower Upgrades

  • Generally nerfed Tower Upgrade strength

  • Generally buffed basic Tower strength

  • New Ballista Upgrade

  • New Catapult Upgrade

  • Bridges now have cost scaling

  • Bridge cost scales down when destroying a bridge

  • Bridge cost gets partial refund on destruction

  • Tower upgrades are not included in refund amount

  • Enemy bridges can no longer be destroyed

  • Fixed box select being buggy when overlaying other screens

Source

Steam News / 17 June 2026

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