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Steam News16 April 20262mo ago

Major Demo Update: New Heights

Today we are announcing our first Major Demo Update: New Heights As the first of 4 planned major updates to our demo, this one introduces terrain height & island size as new strategical elements: Place your towers on el

In this update6

Full notes

Full Dawn Of Defense update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

15 fixes15 additions2 changes1 removal
  • Maps
  • Gameplay
  • Balance
  • UI and audio
addedToday we are announcing our first Major Demo Update: New HeightsAs the first of 4 planned major updates to our demo, this one introduces terrain height & island size as new strategical elements:
addedToday we are announcing our first Major Demo Update: New HeightsIslands have building capacities ! Expand to new islands or pick the right runestones to increase the number of build plots you can fill with buildings and towers.
addedToday we are announcing our first Major Demo Update: New HeightsDiscover new status effects through tower upgrades, like flaming bolts that cause damage over time.
changedHere are the highlights:Height layers : Strategic spots for your towers, potential obstacles for your economy buildings. Plan carefully to profit off of powerful buffs!
addedHere are the highlights:New buffs & status effects : Burn & Stun enemies, and add Regeneration to your Hero & the Spiridun itself!
addedHere are the highlights:New Runestones and Tower Upgrades : Slowly but surely replacing some of those placeholder upgrades with more mechanically diverse effects

Dawn Of Defense changes

addedAs the first of 4 planned major updates to our demo, this one introduces terrain height & island size as new strategical elements:
addedIslands have building capacities ! Expand to new islands or pick the right runestones to increase the number of build plots you can fill with buildings and towers.
addedDiscover new status effects through tower upgrades, like flaming bolts that cause damage over time.
changedHeight layers : Strategic spots for your towers, potential obstacles for your economy buildings. Plan carefully to profit off of powerful buffs!
addedNew buffs & status effects : Burn & Stun enemies, and add Regeneration to your Hero & the Spiridun itself!

Today we are announcing our first Major Demo Update: New Heights

As the first of 4 planned major updates to our demo, this one introduces terrain height & island size as new strategical elements:

Place your towers on elevations to buff their range and other stats.

Islands have building capacities! Expand to new islands or pick the right runestones to increase the number of build plots you can fill with buildings and towers.

Discover new status effects through tower upgrades, like flaming bolts that cause damage over time.

Here are the highlights:

  • Height layers: Strategic spots for your towers, potential obstacles for your economy buildings. Plan carefully to profit off of powerful buffs!

  • New buffs & status effects: Burn & Stun enemies, and add Regeneration to your Hero & the Spiridun itself!

  • New Runestones and Tower Upgrades: Slowly but surely replacing some of those placeholder upgrades with more mechanically diverse effects

  • Build limit system: With each island being able to support only a limited number of buildings, expansion is more important than ever!

Thank You For Your Feedback

We read every review and every comment on our discord and do our very best to take your feedback into account. Thanks for helping us making our game better!

Full Patchnotes: 0.17.1 - New Heights Update

New Features:

  • Add elevations to the map generation

  • Add buffs from placing towers on elevations

  • Remove predefined seeds from map generation, map seeds are random now

  • Add new tower upgrades with new effects: damage over time, attack speed increase after each hit, etc.

  • Add new effects VFXfire burning units, improved slow VFX
  • Add plots systemislands have limited and upgradable amount of available plots, each building has its own plots cost
  • Add new runestonesspirit tower health regeneration, available island plots increase
  • Add building mode UI panel displaying plots and resources cost

  • Add invasion indicators, playing sound during enemy invasions and showing where the invasion is happening when it’s off the screen

  • Add Steam integration, change game language based on the Steam language settings

  • Add new tutorials for the elevations and buildings plots

Changes & Fixes

  • Balance patch: rework island reinforcements & tower upgrades

  • Rework available tile indicators visuals to support heights

  • Rework bridges to connect directly to island edges

  • Rework tower and building range indicators, change their color based on faction, show effects on islands, trenches or both

  • Implement cooldown for the units hurt sound

  • Localize game logos and links based on the in-game language

  • Reduce main menu parallax effect

  • Fix units hit animation being played when affected by damage over time effect

  • Fix bridges refund amount scaling when demolished

  • Fix issue with units being able to step on cliffs

  • Fix issues with having the wrong mouse cursors in game

  • Rework and update game UI visuals

  • Rework game won and game lost screen visuals

  • Rework shrines icons to match their effects

  • Update shrines and runestone altars map generation settings, make them more consistent

Source

Steam News / 16 April 2026

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