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Steam News23 June 202612d ago

Dawn Apart 0.87.6.2 Hotfix Patch Notes

Hello Everyone! Last week we shipped our Violent Frontier Update and since then have been working on fixing the issues that are coming in.

In this update2

Full notes

Full Dawn Apart update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes3 additions3 changes0 removals
  • Balance
  • Maps
  • Gameplay
  • Fixes
  • UI and audio
  • Server
changedChangesUpdated enemy waves to have a 50/50% chance of spawning
changedChangesCapped max enemies in a wave to 10 With the current combat iteration we saw that in late stage games the player simply couldn't keep up with the raw power of the It`ak.
addedChangesHalved the number of enemies added per night
addedChangesEnemy units now look for targets along chase path (ie. find new target in sight while chasing another target behind obstacles)
changedChangesIncrease Palisades health 200 -> 600
fixedFixesFixed hauling to SpacePort The SpacePort specifically had issues where it could become unreachable by agents even if it should have valid paths
Palisades health200600Palisades health increased, buff

Dawn Apart changes

changedUpdated enemy waves to have a 50/50% chance of spawning
changedCapped max enemies in a wave to 10 With the current combat iteration we saw that in late stage games the player simply couldn't keep up with the raw power of the It`ak.
addedHalved the number of enemies added per night
addedEnemy units now look for targets along chase path (ie. find new target in sight while chasing another target behind obstacles)
changedIncrease Palisades health 200 -> 600

Hello Everyone!

Last week we shipped our Violent Frontier Update and since then have been working on fixing the issues that are coming in.

Changes

  • Updated enemy waves to have a 50/50% chance of spawning

  • Capped max enemies in a wave to 10

    • With the current combat iteration we saw that in late stage games the player simply couldn't keep up with the raw power of the It`ak.

  • Halved the number of enemies added per night

  • Enemy units now look for targets along chase path (ie. find new target in sight while chasing another target behind obstacles)

  • Increase Palisades health 200 -> 600

  • Disable drafted units context menu on floors/roofs

Fixes

  • Fixed hauling to SpacePort

    • The SpacePort specifically had issues where it could become unreachable by agents even if it should have valid paths

  • Fixed SpacePort missing SmartObject setup

  • Fixed trader landing on old spaceport position after spaceport is moved

  • Fixed issue with tooltip rendering off-screen

  • Fixed auto targeting not consider line of fire

  • Fixed target changing after auto target

  • Fixed issue with units finishing burst shooting on dead/invalid target

  • Fixed changing target from auto target not working

  • Fixed trees not getting marked as unreachable

  • Fixed certain stats persisting between saves

    • This could trigger certain quest steps before they were completed in a world if the player had performed certain actions in a previous save

  • Fixed weapons not properly being deserialized on load if the agent was previously drafted

  • Fixed agent deterioration modifier not being applied with walking on dirt hygiene logic

Thank you to everyone who is submitting reports, they are extremely helpful to us to find and fix those issues. We appreciate the support from you all and have fun!

Till next time!

The best place to get in touch with us and see what we are working on is by joining our Discord server. So if you haven't yet, stop by and let us know your thoughts!

Source

Steam News / 23 June 2026

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